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General Work in Progess

reworked the hull, fixed a truck load of defects.



And got it in world, along with the RCS plates and lightning rod.



Also, this weeks class homework is to make a table with a logo carved into it. This will be the table in the crew commons when I am finished. The Harriman is operated by the "Black Lion Starfreight" company, whose logo is a black heraldic lion over the Imperial Starburst.

 
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A plethora of Gilberts

Something I would like to clear up. There are 3 Gilbert Buchanans in the virtual worlds.



The snazzy dresser on the left is Gilbert Buchanan in Second Life. He is the one who flies the D.D. Harriman out of Fergus IV, a small planet between the Imperium and the Principality of Caledon. It's 1119 and everyone in the galaxy has gone quite nuts.

The Gilbert on the far right is on Open Sim. He is at present not involved in any role play.

The young Gilbert in the middle owns a sim on the Discovery Grid. A grid is a collection of sims that are joined and managed as a group. OpenSim and Discovery Grid use the same software and travel between the two grids . Second Life is a separate grid, runs a proprietary version of the sim software, (technically this is backwards. OpenSim is an open source version of the sim software, as well as the name of a collection, or "grid" of sim.)

Anyway, Discovery Grid Gilbert allows me to build it and work out the bugs as uploads are free there. Second life wants money to bring mesh bits in world and I am cheap.
 
Engine room in world


Okay there is a bit missing at the top of the bulkhead. Which is why I am building it here.

A bit empty, needs some apparatus.

 
Progress report:
All 'chunks' of the ship are in world at Mare Drakonis Airfield. That means the Outer Hull, the Lower Deck, Bridge, Middeck, Engine Room and Passenger deck are all rezzed, in world. I can walk through, and on the ship.






That is the outside

Lower Deck


Engine Room


Captain's Cabin
 
Needed to take a bit of a break, but am back to work now, and learned how to do the back cushions for the settees.




Also homework in Blender class was to make a table with a logo carved into it. It has a glass top over the carving, but still. The logo is for "Black Lion Starfreight",

 
Guess I've been too long out in the Cloud, but it just occurs to me that any large jolt or loss of inertial compensation or artificial gravity is going to disable all your food/waste/cleaning systems and turn all those loose chairs and other objects into 1G+ projectiles.


So I don't know that I buy into the 1950s yacht vibe, from aesthetics maybe but I don't think I would be letting this ship retain it's passenger certification.


OTOH I DO like the oxygen tanks on the bridge chairs. That's a basic that should be there, although probably more in it's back, light armor protected and pointed down, don't need kinetic impacts causing a minor explosion on your left side.
 
Guess I've been too long out in the Cloud, but it just occurs to me that any large jolt or loss of inertial compensation or artificial gravity is going to disable all your food/waste/cleaning systems and turn all those loose chairs and other objects into 1G+ projectiles.

Perhaps its the nature of these systems to not outright fail, especially if you don't tend to frequent combat.

Sea going boats are filled with things that can be hurled off of shelves and slid down decks particularly in rough weather, yet still they remain. Most of these vessels outright avoid very rough weather in the first place.

Star ships may simply not have that problem in practice.

Because all of that logic relating to turning cushions in to projectiles applies to the crew as well.
 
The chairs have latches that mate with sockets in the floor (if the ship's going into combat or other situations where internal inertial compensation and gravity could be compromised, you're probably going to lock them down and sit somewhere else). Maybe electromagnets?

The seat cushions are held in place by High Tech Space Velcro.

The food/waste/cleaning systems will be designed for not just zero-G and lateral Gs, but also vacuum. Might not be entirely spill or leak proof, but it's a known and expected design condition and will be accounted for.
 
Grav Moped beat me to most of the solutions. Velcro is your friend, and most of the time, the ship is stowed for sea/space anyway. A simple magnet (or TL 12-14 equivalent) at the foot of each table leg or chair leg keeps them stuck to the deck and leaves them moveable. It does not have to be strong, nor even electrically powered.

2) This is a view of the crews commons, and it is the way me and the crew, both of us, like it. This is not the passenger area. That is upstairs. As for passenger certification, well, I prefer cargo that doesn't talk anyway. Yes there is a few bob hauling folks, but people cause problems and drama. Rarely comedy.

3) One of the things I am trying to work out is a low poly way of creating tie-downs in the cargo deck, to keep cargo in place.

4) Pillows would float about in a loss of gravity situation. I don't believe it to be too severe an issue as they are pillows. Also a loss of gravity does not mean things start flying immediately. Loss of gravity accompanied by violent maneuvers, yes, then the pillows will go flying about. But again, they're pillows.

5) The Harriman is a 2 G Beowulf (larger engine and fuel tanks, less cargo) Any maneuvers over 2 G's is something else causing it.

6) Idea: The table legs are hallow. Inside each leg is a magnet attached to a string. With the string lowered, the magnet secures the table to the deck. Retract the string, draws the magnet up inside the hallow leg, moving the magnet far enough away from the deck to release the table.
 
The chairs have latches that mate with sockets in the floor (if the ship's going into combat or other situations where internal inertial compensation and gravity could be compromised, you're probably going to lock them down and sit somewhere else). Maybe electromagnets?

The seat cushions are held in place by High Tech Space Velcro.

The food/waste/cleaning systems will be designed for not just zero-G and lateral Gs, but also vacuum. Might not be entirely spill or leak proof, but it's a known and expected design condition and will be accounted for.

now adding High Tech Space Velcro to my ship's locker :)
 
Discovered how to decal and started that process.

Stern


Port Side


Starboard

For those that can't read Vilani letters, which includes me, the stern reads "David Delos Harriman, GS771907, Terra (SR1827)
 
Depends on how much force is involved during violent manoeuvring.

Velcro probably works for most light weight items, especially for commercial shipping.

Warships may want to bolt down furniture, and stow away loose gear, considering that power fluctuations would likely turn off artificial gravity, and possibly inertial compensation, locally or entirely, for a few seconds.
 
Depends on how much force is involved during violent manoeuvring.

Velcro probably works for most light weight items, especially for commercial shipping.

You don't understand. This isn't just Velcro, it's High Tech Space Velcro. It works for anything the referee needs it to work for!

(And, of course, fails exactly when the referee wants it to fail.)
 
You don't understand. This isn't just Velcro, it's High Tech Space Velcro. It works for anything the referee needs it to work for!

(And, of course, fails exactly when the referee wants it to fail.)

I thought Traveller didn't use "speed of plot" rules. :CoW: Well, not unless it's really needed. :rofl:

ETA: From another thread, I was reminded of the attendant (in zero-g) walking on Velcro and going around the cylinder onto the "ceiling" to head down another corridor. Wonder what the (in-universe) tech level of that Velcro was.

https://i.guim.co.uk/img/media/2551...jpg?width=300&quality=85&auto=format&fit=max&
 
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You don't understand. This isn't just Velcro, it's High Tech Space Velcro. It works for anything the referee needs it to work for!

(And, of course, fails exactly when the referee wants it to fail.)

Wait, I thought the velcro we already have is the bounty of alien technology from Area 51. So, it's already High Tech Space Velcro.
 
I thought Traveller didn't use "speed of plot" rules. :CoW: Well, not unless it's really needed. :rofl:

ETA: From another thread, I was reminded of the attendant (in zero-g) walking on Velcro and going around the cylinder onto the "ceiling" to head down another corridor. Wonder what the (in-universe) tech level of that Velcro was.

https://i.guim.co.uk/img/media/2551...jpg?width=300&quality=85&auto=format&fit=max&

I use speed of plot all the time. As long as I don't make it obvious or overly contrived. We're all in it for the story (at least my group when we do manage to play Traveller; we're all pretty rules-light and use the rules as a framework to tell our story)

And you could always use the T5 QREBS and just make the Reliability really low as needed (hey, it was a bad batch of the High Tech Space Velcro!)
 
I thought Traveller didn't use "speed of plot" rules. :CoW: Well, not unless it's really needed. :rofl:

ETA: From another thread, I was reminded of the attendant (in zero-g) walking on Velcro and going around the cylinder onto the "ceiling" to head down another corridor. Wonder what the (in-universe) tech level of that Velcro was.
Ummm, I'm pretty sure the all-jumps-take-one-week rule is a "speed of plot" device.


The graphics are good, I just don't think a spaceship can afford to waste that much space.
 
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