Basically, I am generating a sector using the Classic Rules, with a few modifications. One being that I generate size, atmosphere, and hydrographics first, then add some modifiers based on those to the population roll, do a government roll and see if that feels right and fits with how I want the world to look, and then figure law level. Finally, I put in the star port based on population and world characteristics. Then comes the Tech Level, modified by the size, atmosphere and hydrographics, along with the star port. Lower populations have lower class star ports, somewhat like smaller cities having smaller airports. Then there are a few X star port worlds, possibly with natives and possibly with ruins, and possibly with a few other surprises. Beware the Krell, and watch out for Bald Space Rover survivors.