Originally posted by bobpartdeux:
well, I was thinking (and what I wuold sort of like to do) is do an Alliance-Union setting
but a number of rules would need to be modified (that is the thing with playing in any setting that you don't just make up, you have to try and get the rules right)
Yeah.
There is an alternative, though, and that's not to do an exact copy of the setting, and instead create a "homage" to it.
That is, you steal most of the setting, and change the names and any bits that are inconvenient. This is sometimes referred to as "filing off the serial numbers".
But still, I see your point about an Alliance-Union setting. I've considered lifting it myself, if only because I vaguely prefer the idea of "stations" rather than the casually habitable worlds that clutter many settings. (No comment about Cyteen.)
I'm not sure exactly how you could maintain the feel of the setting. Perhaps you might want to start with 2300AD, rather than Traveller. 2300 has 3-d maps, but then, Cherryh's setting doesn't really use 3-d maps either, but rather a network system.
Replacing J-Drives with other FTL systems is no big deal - there are a couple of old books with suggestions for alternate FTL technologies, and there are plenty of people here who would happily talk to you about it. On the other hand, there are some very serious issues regarding the economics of the whole thing. Oh, and the ships in Cherryh's universe are very big, but that's not a major drama.
But, in any case, as I said before, I think you probably should be designing for feel, rather than literally translating Cherryh's universe.
Aside from anything else, it ensures that you know more about the setting than your players.