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Your Favorite Colonial World

Originally posted by Murph:
In my 2300 universe, I have a planet that is habitable, but only in the canyons because the air is so thin otherwise. The canyons are very liveable, and have diverse ecosystems. Temperature, rainfall, etc are near earth, its just that above 3,000 feet, you can no longer breath the air. Old Traveller atmosphere class "F".
wouldn't happen to be called 'Haven' by any chance, would it? ;)
 
No, its Delta Pavonis (Canyon), settled by the US, Ireland, and Germany. Known for its really good and really BAD beer (guess who brews bad beer...).

Originally posted by ElHombre:
</font><blockquote>quote:</font><hr />Originally posted by Murph:
In my 2300 universe, I have a planet that is habitable, but only in the canyons because the air is so thin otherwise. The canyons are very liveable, and have diverse ecosystems. Temperature, rainfall, etc are near earth, its just that above 3,000 feet, you can no longer breath the air. Old Traveller atmosphere class "F".
wouldn't happen to be called 'Haven' by any chance, would it? ;) </font>[/QUOTE]
 
I'm with Falkayn, it's been in much SF too, rich with history.

Of course, and not being much into 2300AD I don't know if it was used or mentioned yet but, over on this continent I kinda have to say (in a hushed whisper) Roanoke...
 
>In my 2300 universe, I have a planet that is habitable, but only in the canyons because the air is so thin otherwise. The canyons are very liveable, and have diverse ecosystems. Temperature, rainfall, etc are near earth, its just that above 3,000 feet, you can no longer breath the air.

they must have loved your idea because its one of the new start up colonies in 2320
 
My personal favourite world is Tirane. Yes, know it is labelled as "core" but I found its description in the Colonial Atlas very interesting. Not least because of the developments in 2320 AD that takes some of the nations on Tirane as steller nations with colonies of their own. That gives the setting an interesting twist.
 
My favorite is Cold Mountain for its sheer alienness. Just because a world is terrestrial doesn't mean it is very habitable. I would actually expect many more uninhabitable garden worlds than nice Beta Canums.
 
My personal favourite world is Tirane. Yes, know it is labelled as "core" but I found its description in the Colonial Atlas very interesting. Not least because of the developments in 2320 AD that takes some of the nations on Tirane as steller nations with colonies of their own. That gives the setting an interesting twist.

Core: Tirane, for the reasons given by Waldemar.

French Arm: Joi. Joi is a politically diverse world--with five colonies, Joi hosts most major human settlements than any world but Tirane. Elysia's independence further complicates matters by introducing radical anti-colonial ideology into the mix. Finally, the ecological themes of Joi, with a complex but fragile biosphere vulnerable to its Terran counterparts, anticipates the themes of games like Blue Planet. Beowulf and Nibelungen would be close seconds, because they're unearthly garden worlds and because they host some of the largest and oldest colonies in human space.

Chinese Arm: I've a soft spot for Heidelsheimat, I'm curious about Chengdu, and Home of the Mother could be quite interesting, but I'd have to say that Kanata appeals to me. No, it isn't because I'm Canadian. :p It's because Kanata is an appealing example of a non-Earthly garden world that offers alien ruins besides. (C'mon, you trust Canadians with psychic weaponries produced by ancient alien races, don't you?)

American Arm: I'd have to say either Kingsland or Botany Bay. Both of the Australian colony worlds have interesting histories and biospheres, and with the opening up of the Ylii front they have the potential to really boom.

Kafer Space: I don't have my Kafer Sourcebook with me right now, but I'd pick Lambda Serpentis IV and V. The local suzerain, Gvah, ruled over a planetary system that had one garden and one glacier world, with a population that was reputedly relatively peaceful by Kafer standards. Wouldn't it be interesting to see what was there now?
 
What sort of ideas did you have in mind for the Eber homeworld? The fact that the Eber home system is Zeta 2 Reticuli gave me some ideas at first. :D

Colin

Well - while I never got to send anything off to GDW about a adventure idea, I tried to write a 2300ad novel based off of the Ranger module. And Zeta 1 & 2 Reticuli - if you know anything about UFO history, is the reported home system(s) for the aliens/greys that abducted Betty and her husband Barney Hill in the 1960s.

1. Did the Greys create the Ebers as a labor caste and the social tensions that resulted from that actually cause the great war?

2. Did the Ebers create the "greys" as biomechanical robots(?) and the greys revolted against the Ebers (shades of Terminator here in this option).

Right now, that novel is in a storage building that I have to get out and re-read now since I am making this post. All this information was background stuff to the main story of the Texas Navy destroyer being cut off from the rest of the star lanes due to a UAR blockade of the Eber world. That story is more of a retelling of "The Flight of the Phoenix" set in space. That destroyer is damaged and parts are grafted onto a captured freighter to create the Texas Navy's first fighter carrier (TNS Invincible).

Edit: Had to go back and look into my notes for the ship name for the carrier - TNS Invincible. Still going thru my notes now for other little tidbits of colony life that might be useful here.
 
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Bryn did good work with that second world.


Based on what was known at the time, yes he did.

I have my own a write-up floating around in my head, but this system isn't really 'colonial' in the context of human settlement, so my ideas are purely astrophysical/geophysical.
 
Looking at a possible Manchurian win/draw even in the CAW, the use of Joi as the espionage capital of the French arm could be most interesting and or exciting (think of Shanghai in the 1920'3 and 1930's). Although the Sung/Xiang homeworld could be interesting as well.
 
Looking at a possible Manchurian win/draw even in the CAW, the use of Joi as the espionage capital of the French arm could be most interesting and or exciting (think of Shanghai in the 1920'3 and 1930's). Although the Sung/Xiang homeworld could be interesting as well.

Currently my favourite world is Syuhlahm, which I'm fleshing out to be just what you're saying about Joi: The early 24th century version of 1920's Shanghai!
Especially with all that potential for intrigue: An FPK colony which might, or might not be a UK foot-in-the-door there and a vague terraforming project sponsored by a bunch or Arabs. Then there's the growing dislike between the Manchu's and the Cantonese.
Plus: I like the idea of walkers everywhere!

I've got Joi to be more of a New Zealand kind of place. At least, the New Albion bit of it. A nice place to retire to after all those adventures :) I'd actually want to live there, which is probably why it's not so good for gaming.
 
All the worlds are interesting in 2300AD for they represent complete worlds. However, if I had to choose one...it might be Tiranne. For this would represent humanity's first outpost around another star. I imagine it as the Hong Kong of Space...whereby a myriad of corporations relocate out of Earth's Solar System and create a world in their own image. Whereas, Earth has been established firmly as darkish cyberpunk...Tiranne would be light...but thoroughly corporatized - hence even fascistic - so a world akin to THX 1138 or the Federation a la Blake's 7. Needless, to say, my Tiranne is not the same as what is portrayed in GDW supplements.
 
Not sure if I've decided on a favourite colony, but I've always thought Dunkelheim would be a great setting for a campaign. It has scope for some great initial adventures and then later serve as a base of operations in the wilds of the outer French Arm, such as:
- The vast wildnerness, mining operations and scattered remnants of the Kafer invasion force provide a great mix of Western and Beau Gest storylines, including outlying and independant settlements
- The 'gold rush' miners and remnents from the Azanian colony, coupled with the history and practices of the German colonists makes for some wonderfully colourful side stories and NPCs
- As resources allow, there could be considerably renewed scientific endeavour to try and unlock the water trapped in the abandoned Kamelinsekts habitats, thus making local agriculture more viable in case of future isolation. The rewards on offer could be significant, particulalrly from Corporations.
- The lingering aftermath of the threatened rebellion against the German Government generate undertones of mistrust and espionage, with corporations and third party nations likely attempting to gain more influence
- You can ride Horses! How cool is that? A skill not many characters would take...
 
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