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ZIRU SIRKA GROUND FORCE ORGANIZATION AND COMPOSITION, Version 1.1

This is a companion piece to my other post on Combat Equipment, written under the same restrictions.....

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ZIRU SIRKA GROUND FORCE ORGANIZATION AND COMPOSITION, Version 1.1

By Michael A. Cessna, <graymask1120@yahoo.com> 2006


Introduction

The Ziru Sirka's ground combat forces were, by Terran standards, a study in contrasts, bearing a strong resemblance to both Napolionic-era armies, and to the latest 'commando' units available.


The Zumrarish-ani-k'un

The mainstay of the ZS's combat formations were the Zumrarish-ani-k'un ("ZAK", in Terran parlance), the main-line infantry. A multi-function force, the Zumrarish-ani-k'un was a unit of roughly 1000 sophonts. Although it's primary mission was conventional infantry combat, the ZAK's personnel were trained in many functions; there were no "MOS's" in the Terran sense.

While this made for a more compact force, it meant that few non-infantry functions were performed with true efficiency, as compared to their Terran opponents.

The ZAK's main weapon was the Gush'rham combat rifle. This powerful, well-designed and -made weapon was spread far and wide over the ZS's territory; it was the standard weapon for nearly 3000 years.

The Gush'rham was a 6x50mm slugthrower with a 10-round rotary magazine, fed by 10-round chargers (q.v.: "Combat Equipment of the Ziru Sikra Infantry").

The ZS trooper was also equipped with a variety of and grenades during combat operations, including "less-than-lethal" gas and stun grenades for riot control (a frequent ZAK mission).

Personal armor consisted of a flexible vest of carbon-fibre-reinforced ballistic nylon anchoring 10cm disks of hard ballistic-ceramic; although considerably heavier than comparable Terran armors(10kg vs 5-7kg), it offered up to 300 times the terminal ballistic protection.

A two-piece helmet was employed, similar to a mid-20th Century US/North American helmet, with a ballistic-plastic liner under a steel outer shell. The outer shell was covered in a variety of materials in the field to enhance the soldier's camoflage. Although officially discouraged, the steel shell was also used variously as a stewpot, awshbasin and digging tool.

Attached to the back was a c.4litre-capacity water bladder that could be used with a chemical-protective mask. Personal gear consisted of a 4-cup stainless steel vessel that was a combination mug and stewpot with a vapor-sealed lid, and a hand-cranked generator(based on a simple Faraday principle) whose primary function was to run a UV lamp to sterilze contaminated water; this generator also powered a small LED-analog lamp/flashlight. A large rain cape and hood rounded out the kit.

Direct support weapons consisted of light machine guns (based on the standard rifle[1]), rocket-propelled grenade launchers(similar to the Terran's venerable RPG-7V[2]), and both 50- and 90mm mortars. Mortar ammunition consisted of HE/FRAG, Smoke (in various colors), and Illuminating rounds.

No rifle grenades were deployed within the ZS infantry establishment. The ZS Command saw rifle grenades as a weapon searching for a mission: the enemy would either be close enough to use hand grenades, or would be engaged by mortars or artillery. A mid-range weapon of such a small calibre was deemed superfluous.

The ZAK was organized on a 'base-6' structure. A "hand" (kimrikuk) of six troops ("...five fingers and a palm...") would contain five troops armed with rifles, and one armed with either a light machinegun, an RPG or would collectively carry a light mortar.

There were six kimrikuk-ii in each makashi, or platoon. Carrying the 'base-6' one step further, six makashi-ii formed a liirur-mi, or "Field Company". Typically, there were anywhere between four and ten liirur-mii to a ZAK; the discontinuity inherent in ZAK organization worked both for and against the ZS in their wars with the Terrans: the status of individual ZAKs were known only to their own command staff and the Iishakuu of the world they were stationed on, or to their Fleet Admiral, making intercepted intelligence identifying specific units virtually useless.

Each hand of troops in a makashi was assigned a small handcart for transporting equipment and ammunition. Capable of carrying up to 200kg of gear, the cart was pulled along by four men, allowing two to rest. The most typical load was a manar-shum carrying reloads for the hand/kimrikuk, three hand shovels and three pickax-analogs, along with a kimrikuk-sized tent, a case of combat rations and a bundle of 100 sandbags.

Other than when used in main battle tanks, the ZS did not employ "tube" artillery as the Terrans did. Other than RPGs, the ZS heavy artillery consisted of breech-loading, rocket-assisted 150mm mortars, and 200mm rocket artillery.

The breechloading mortar was essentially a scaled-up version of the muzzle-loading 90mm weapon. Using rocket-assited projectiles, it was capable of striking targets out to 15km.

The 200mm rocket artillery systems were the ZAK's main punch. Each firing unit was completely self-contained, only relying on electrical power from the carrying vehicle. Each firing unit contained 20 rockets in a prepacked shipping container that doubled as a firing unit.

Typically carried on an up-rated cargo truck, the unit was capable of putting all 20 rockets in the air in under 30 seconds, to a range of up to 55km. The warheads were usually packed with 120 grenade-sized sub-munitions, but other type of warheads were occasionally deployed, including chemical, incendiary and small nuclear types.
 
The Luukimik'aa

The Luukimik'aa, sometimes translated as "Assault Fighters" or "Assault Guards" were the much- and rightly-feared elite combat force of the Ziru Sirka. They were known as "Khadashiramlii Ambhaktadhum": "God-Like Thunder".

Filling the function of the present Imperium's Imperial Marines, the Luukimik'aa in the early-to-mid Interstellar Wars period were armed with cutting-edge TL9-A weaponry, including a very early form of battledress.

Although their planetary assaults did not incorporate "meteoric assault", they were almost always accompanied by orbital fire support - as far as the ZS was concerned, if you pushed them to the point of actually executing a combat drop, there was no reason for the ZS to hold back.

The Luukimik'aa were organized and equipped in a manner similar to the main-line ZAKs, except that they used a caseless, 5mm ACR using 100-round, helical-feed magazines[3]. In like manner, the Luukimik'aa did not deploy with the ZAKs handcarts - each trooper carried 5 x 100round magazines, and resupplied from the invasion's second wave of dropships, which literally dropped manar-shum ammunition loads by parachute.

These manar-shum, containing up to 100,000 caseless rounds in 100-round magazines, were locked with a card-lock, which could only be opened by a member of the correct Luukimik'aa ZAK. The danger of a possible mix-up due to the battlefield's confusion was considered acceptable, since multiple Luukimik'aa were rarely dropped in close proximity to each other.

Luukimik'aa units also possessed little in the way of heavy artillery, as their assaults were usually over before such weapons were needed.

Luukimik'aa were determined fighters; they justifiably saw themselves as the "best-of-the-best", and made very poor prisoners. Conversely, once they accepted the inevitability of the Terran Confederation's victory, they transferred that esprit and attitude to the Confederation Marines.


The Shirsar'Ni

More akin to the present-day Imperial Interstellar Scout Service, the Shirsar'Ni were part sniper, part commando, and part spy.

Trained in a variety of skills, Shirsar'Ni were the true elite of the ZS military - it was impossible to "enlist" into the Shirsar'Ni.

The Shirsar'Ni had no firm organization, except when they were deployed in support of Main Force and Luukimik'aa ZAKs, when they were formally organized into makash-ii.

Two of their less well-known missions were "snatch raids" and hostage rescue missions. "Snatch raids" were designed to secure prisoners for interrogation; occasionally, this activity extended to non-battlefield missions, more aking to intelligence operations.

Hostage-rescue was a much more common mission. There were large, restive populations within the ZS's domain who did not like the restrictions placed on them by Vilani society. The ZS was dealing with suicide-bombers 2000 years before the first "purse bomb" went off in an Algerian cafe. The Shirsar'Ni
were adept at complex and challenging "close-quarter-battle" (CQB) missions, and makash-ii trained for them constantly, when not deployed to a ZAK.

Upon joining the Shirsar'Ni and completing their first-phase training, the soldier was assigned to a unit attached to a ZAK, where his performance was closely monitored. After two years with the unit, they were evaluated; if their evaluation was acceptable enough, they were offered the chance to move on to more difficult and demanding work.

Normally working in two-sophont teams, and often alone, the Shirsar'Ni were the eyes and ears of regional and Sector Governors. These sophonts were the elite of the Shirsar'Ni: ruthless and fearless, they would stop at nothing to protect the Ziru Sirka, often operating without orders[4].

Interestingly, most of the long-term resistance to the Terran conquest was led by Shirsar'Ni who refused to surrender to the "barbarian invaders". It was for this reason, by comparison to the Japanese hold-outs in the Pacific Ocean following Terra's Second World War, that the Shirsar'Ni came to be called the "Vilani Samurai".


NOTES:

1. Use H&K21E in 7.62x51mm for appearance and
performance
2. Ammunition: HE/FRAG, HEAT, WP
3. Use the Calico M900 for appearance and performance;
magazine actually loads backwards along the barrel
4. See: "Extreme Prejudice", 1987,
<http://www.imdb.com/title/tt0092997/> for the team
commanded by Maj. Paul Hackett (actor Michael
Ironside)


Glossary

Zumrarish-ani-k'un = lit., 'The Army'; also 'Infantry'
Zumrarish-ani = battalion
Shirsar'Ni = scout/hunter
Luukimik'aa = "assualt fighter"
Gushirer = infantry kit; 0.60cy
Liirur-mi = "Field Company"
Makashi = "Platoon"; 36 troops
Kimrikuk = "Hand"; a group of six troops
"Khadashiramlii Ambhaktadhum" = "God-Like Thunder"
 
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