okay, so when's the PBP start ?
I don't see any Droyne...
Sorry, bro. I barely have time for non-work life. PBP and PBEM are fun, but no time, no time.
One more for the road, a scene from our version of Research Station Gamma:
To set the stage - the group (1 player with three characters and a horde of NPCs) has discovered that the Vanejen rulers genocide by exile on their chirper population. They're in a local feudal capital where their ship, a TL F yacht is in dock. The player's primary character, a Noble with immediate family ties to both Glisten and Mora, is headstrong, impulsive, and not adverse to creating diplomatic incidents. One of the NPCs is a Droyne krinaytsyuni. One of the secondary PCs is a landless Aslan ihatei with an overwhelming desire to prove himself in battle.
The droyne, the third PC run by the player, and the Noble's personal doctor have traveled by air/raft to one of the chirper reservations with the ship's medical stores and emergency gear to see if they can help the casteless.
Scene 1. This is NOT acceptable!!! Someone WILL pay for this outrage!!! After a hurried discussion and a vague sort of planning session, it is decided that an ultimatum and a demonstration of power is needed.
Scene 2. A message is sent to the ruling nobilty of Vanejen - recover and protect the chirpers and submit to Imperial Law or suffer the consequences.
Scene 3. Cutaway to local Vanejen castle. A hurried decision on the part of the locals sends a cadre of troops and functionaries to reason with the PC one way or another.
Scene 4. The yacht's engineer begins preparations to lift off.
Scene 5. Cutaway to shot of a column of Vanejen troops supported by a TL4 armored car and two "jeeps" moving toward the port area.
Scene 6. The yacht. The Aslan ihatei sees all the guns and offers an open challenge to battle to the local troops. Rolls are made. One of the locals loses his nerve and fires his weapon into the air.
Scene 7. The PCs/NPCs open fire and a brief firefight ensues, ending when the yacht's engines are brought up to speed. Crew enters ship under duress from local firepower. Yacht takes several hits from a heavy machinegun.
Scene 8. Yacht powers up and takes off in a storm of debris, barely clearing rooftops, heading out to sea. The vague plan is something like, "#@$@# the locals. We hit the Research Station and get everyone out!"
Scene 9. Cutaway shot of a TL3 dreadnaught-style wet navy vessel receiving frantic radio orders to stop the yacht from a distraught and overwhelmed local commander (discipline in Vanejen's troops being somewhat lacking in command/control).
Scene 10. Cutaway to panoramic shot of the yacht moving out over the ocean, sensors picking up the dreadnaught.
Scene 11. Cutaway to dreadnaught conning tower, commander giving the order to open fire, not really sure what to do about a spaceship.
Scene 12. The yacht's single hardpoint (laser) fires on the dreadnaught. The dreadnaught returns fire. Deck of the dreadnaught is set on fire. Yacht takes more machinegun fire.
Scene 13. Cutawy to the chirper settlement where the Droyne, the PC and the doctor find themselves in the middle of a brief violent firefight between local mercenaries and (???!!!) a squad of Zhodani commandos.
Scene 14. The Yacht, having taken noticable damage, and the engineer fearing a hard landing at sea, turns back over land and heads north for the chirper settlement...
*big snip in the interest of bandwidth and not boring folks to death*
Anyway, something like that.
Again, the idea is to use cutaway scenes, "big picture" shots, and constant flow of action to make things interesting.
Note that dice were used only once, and that was only for me to see whether or not the Vanejens would shoot. Everything else was narrative and interactive story telling. Fun stuff!
Best,
Will