JustinInOz
SOC-12
I have been reading the JTAS No 11. In the section on Zhodani Military Organisations, the teleportation of the commandos is discussed. It mentions two things that I have never seen explicitly spelled out. These are changes in elevation/conservation of momentum and disorientation.
I am assuming the changes in elevation come from the moving in and out of a gravity well and the associated potential energy changes. For example, to change elevation 2,500 metres in a 1 g environment is a change in potential energy of 1,715,000 joules for a 70 kg person. If energy is to be conserved, about the only way that this could happen would be to change the temperature or the teleporter. I am assuming a person has approximately the same specific heat as water. This change in potential energy would entail a change in temperature 5.9 degrees centigrade. Running a fever of 43 degrees or dropping in core temperature to 31 degrees would be terrifying if not dangerous. This is where the teleporter is on the receiving end of adiabatic heating or cooling.
There is a possibility that some mass be converted to energy via e=mc2. However, this approach smacks of handwavium and does not interest me at all.
Secondly, there is implied that there is a time of disorientation proportionate to the distance teleported. I get this from the mention that long distance teleports have to occur in secluded places so that the group has time to recover. Short distance teleports allow the group to teleport into combat and be immediately active. It seems that teleporting on a tactical scale has no real after effects but teleporting on a strategic scale has debilitating effects that require time to recover.
Has anyone seen rules that spell out these effects? Am I on the right track with the adiabatic heating/cooling?
I am assuming the changes in elevation come from the moving in and out of a gravity well and the associated potential energy changes. For example, to change elevation 2,500 metres in a 1 g environment is a change in potential energy of 1,715,000 joules for a 70 kg person. If energy is to be conserved, about the only way that this could happen would be to change the temperature or the teleporter. I am assuming a person has approximately the same specific heat as water. This change in potential energy would entail a change in temperature 5.9 degrees centigrade. Running a fever of 43 degrees or dropping in core temperature to 31 degrees would be terrifying if not dangerous. This is where the teleporter is on the receiving end of adiabatic heating or cooling.
There is a possibility that some mass be converted to energy via e=mc2. However, this approach smacks of handwavium and does not interest me at all.
Secondly, there is implied that there is a time of disorientation proportionate to the distance teleported. I get this from the mention that long distance teleports have to occur in secluded places so that the group has time to recover. Short distance teleports allow the group to teleport into combat and be immediately active. It seems that teleporting on a tactical scale has no real after effects but teleporting on a strategic scale has debilitating effects that require time to recover.
Has anyone seen rules that spell out these effects? Am I on the right track with the adiabatic heating/cooling?