by_the_sword
SOC-9
Classic Traveller- played it back in the day and we all loved it. I was usually the GM and I found the system to be quick and easy to work with. Rolling up hundreds of characters in my spare time was fun too. It kind of made 1001 characters obsolete. What I didn't like about CT was the inflexibility of the setting. It was as though the whole universe had been planned out and you had to do a lot of homework to alter the setting.
Mega Traveller: I really loved the setting but I found the vehicle and starship construction rules to be a headache. I did not care that the 2d6 system was still in use and I opted for a mixture of MT couples with R. Talsorian's Cyberpunk system. The Shattered Imperium will always remain my favorite setting for traveller because a GM could basically do anything they wanted with it.
GURPS...I tried it and I love the idea of GURPS but it's the whole xd6 mechanic that I did not like. With 2d6 you get an inordinate number of 6's and 7's and with 3d6 you get 9's and 10's. I like a nice even spread of probability where the dice give even graduations. If they would just use a damned d20 the system would be great.
Traveller The new Era zzzzzzzzzzzzzzz *snort, snort* Oh hey look, a new version of Traveller... zzzzzzzzzzzzzzzzzzzzzz (I did not like the system or the setting and I thought that VIRUS was ridiculous.
T4 (Traveller: The Prequel): Prequels didn't work for Star Wars or Star Trek and they didn't work for Traveller either. I never had any interest in buying it.
T20: I love the system but I think they really knocked themselves out a little too much by trying to convert a d6 system into a D20 mold. After 20 years they could have re-vamped the Jump Drive to make it more logical (instead of 1d6 parsecs why not have it a number divisible by 10?). They really could have redone the Character history and background a little better as well by re-inventing the whole thing instead of trying to copy CT with d20 rolls. And how about a 3-D starmap? We have the Technology! We can rebuild the universe. Which reminds me, I really need to pick up a copy of 2320.
Mongoose Traveller- With it's $40.00 price tag, I'll just break out my CT and MT books and run a game with those.
Mongoose Traveller:
Mega Traveller: I really loved the setting but I found the vehicle and starship construction rules to be a headache. I did not care that the 2d6 system was still in use and I opted for a mixture of MT couples with R. Talsorian's Cyberpunk system. The Shattered Imperium will always remain my favorite setting for traveller because a GM could basically do anything they wanted with it.
GURPS...I tried it and I love the idea of GURPS but it's the whole xd6 mechanic that I did not like. With 2d6 you get an inordinate number of 6's and 7's and with 3d6 you get 9's and 10's. I like a nice even spread of probability where the dice give even graduations. If they would just use a damned d20 the system would be great.
Traveller The new Era zzzzzzzzzzzzzzz *snort, snort* Oh hey look, a new version of Traveller... zzzzzzzzzzzzzzzzzzzzzz (I did not like the system or the setting and I thought that VIRUS was ridiculous.
T4 (Traveller: The Prequel): Prequels didn't work for Star Wars or Star Trek and they didn't work for Traveller either. I never had any interest in buying it.
T20: I love the system but I think they really knocked themselves out a little too much by trying to convert a d6 system into a D20 mold. After 20 years they could have re-vamped the Jump Drive to make it more logical (instead of 1d6 parsecs why not have it a number divisible by 10?). They really could have redone the Character history and background a little better as well by re-inventing the whole thing instead of trying to copy CT with d20 rolls. And how about a 3-D starmap? We have the Technology! We can rebuild the universe. Which reminds me, I really need to pick up a copy of 2320.
Mongoose Traveller- With it's $40.00 price tag, I'll just break out my CT and MT books and run a game with those.
Mongoose Traveller: