tbeard1999
SOC-14 1K
My Commonwealth campaign lacks contragrav propulsion systems, so no air-rafts. I've discussed my rationale for this in other threads, so I won't go into it here.
However, this is the vehicle that replaces the air raft:
TL 11 Skycar
Cr60,000, 4 tons. A light VTOL/STOL aircraft. Can cruise at 500 kph; maximum altitude 25,000m; pressurized cabin; carries 4 passengers. Has 4 engine necelles; can land safely if only one is working. Fusion powered. The craft can fly for 48 hours on a full fuel load, giving it a theoretical range of 24,000 km. However, habitability issues generally limit it to 4-6 hours. Carries 4 passengers and 500 kg of additional cargo. This is a mature technology at TL11. Pre-fusion models (TL8-9) have turbine engines and are limited to about 2 hours flight time. Basic avionics package allows nap of earth speeds of 120 kph.
Light gunship models exist. They carry one pilot and one gunner and mount 1000 kg of weaponry total. Typical choices include a rapid-pulse A plasma gun, light VRF gauss gun, 2 light rocket pods on underwing pylons, 8 TL12 15cm tac missiles on quad launchers mounted on underwing pylons, or 1000 kg of brilliant bombs (usually 100kg or 250 kg each) on underwing pylons. Ordinance mounted on underwing pylons reduces cruising speed to 400 kph. Advanced avionics package allows nap of earth speeds of 160 kph. Gunship models run about Cr100,000.
BTW, this is the Moller Skycar M400, with the serial numbers filed off. And Hot Wheels makes one of these, which scale well with 15mm or small 25mm figures.
Additional -- at TL8, Skycars are fairly loud (about 70% as loud as a Cessna light prop plane). At TL9+, noise cancellation tech makes them quieter. But when flying NOE, you will definitely hear them.
However, this is the vehicle that replaces the air raft:

TL 11 Skycar
Cr60,000, 4 tons. A light VTOL/STOL aircraft. Can cruise at 500 kph; maximum altitude 25,000m; pressurized cabin; carries 4 passengers. Has 4 engine necelles; can land safely if only one is working. Fusion powered. The craft can fly for 48 hours on a full fuel load, giving it a theoretical range of 24,000 km. However, habitability issues generally limit it to 4-6 hours. Carries 4 passengers and 500 kg of additional cargo. This is a mature technology at TL11. Pre-fusion models (TL8-9) have turbine engines and are limited to about 2 hours flight time. Basic avionics package allows nap of earth speeds of 120 kph.
Light gunship models exist. They carry one pilot and one gunner and mount 1000 kg of weaponry total. Typical choices include a rapid-pulse A plasma gun, light VRF gauss gun, 2 light rocket pods on underwing pylons, 8 TL12 15cm tac missiles on quad launchers mounted on underwing pylons, or 1000 kg of brilliant bombs (usually 100kg or 250 kg each) on underwing pylons. Ordinance mounted on underwing pylons reduces cruising speed to 400 kph. Advanced avionics package allows nap of earth speeds of 160 kph. Gunship models run about Cr100,000.
BTW, this is the Moller Skycar M400, with the serial numbers filed off. And Hot Wheels makes one of these, which scale well with 15mm or small 25mm figures.
Additional -- at TL8, Skycars are fairly loud (about 70% as loud as a Cessna light prop plane). At TL9+, noise cancellation tech makes them quieter. But when flying NOE, you will definitely hear them.
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