How's this:
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Very interesting overview. Can you provide a reference? Or if its your own work, how much is based on cannon references? (in this case, would be good to have references noted on the list)
Either way, consider it "borrowed"

Cheers!
How's this:
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I'm more inclined to use TNE Battle Rider, which has most capital ships dying by critical hit in decently sized fleet actions.
Primary sources:
Supplement 9: Fighting Ships (CT) for the TL15 battleships like Tigress, Kokirrak, Plankwell
Battle Rider (TNE) for the Sylea, Voroshilief, Triumph/Gallant, Cleon/Admiral
Fighting Ships of the Shattered Imperium (MT) for the relationships (and any designations of BB/BI/BM-XX) and the lineage/descent of the various designs
Some of the designs are conjectural (TL14 precursor to Kokirrak as well as the BH-14 Panthera as a more precursos to the Tigress, which is based on the lineage of BH-14 to BH-15 in FSOSI, for example).
As good as it could be the idea about standarizing all systems, for me traveller will always be a 2d6 game (with all due respect to those not sharing my opinion, it's only personal thought).
Consider that Marc Miller is (since 1996) fixated on his Xd6 vs Stat+Skill where X is determined by difficulty AND skill... it's obvious that Marc doesn't agree with you. (I tend to agree that 2d6 for tasks is better, but I really don't matter much.)
Also, in going through various CT adventures, you'll find hints of Xd6 vs Stat + Skill buried in them. One is a 3d6 vs Strength, for example. GDW never limited it to 2D6... and book 0 included probabilities from 1d6 to 5d6.
Very interesting overview. Can you provide a reference? Or if its your own work, how much is based on cannon references? (in this case, would be good to have references noted on the list)
I didn't get involved in TNE. In fact I hated the whole idea on the setting on it and changing so much the game mechanics. As good as it could be the idea about standarizing all systems, for me traveller will always be a 2d6 game (with all due respect to those not sharing my opinion, it's only personal thought).
There's also a version of the Voroshilef in MT (rebellion book), upgraded somewhat to TL 15 (with a desintegrator TL 17-18 spinal). Its upgrade made little sense in MT rules, though (told about that on earlier post, this same thread).
IMHO this gave too much power to stats against skills. One of the things I've always liked from Traveller was the fact that what you were skilled in was quite more important that high stats. This view of the game was (IMHO again) betrayed in TNE and T4, where a high stats character was nearly always superior to a better skilled, but lower stats character.
Indeed, I have it and think we're better off assigning this oddball as a one-off.
Not necessarily so if you use it as TL 13 design. Nonetheless its defenses are far from adecuate for a 200 kdton battleship.
Battle Rider is a simplified version of Brilliant Lances, of course, which isn't workable for large fleet actions (though I continually entertain the idea of computerizing it but keep wanting to expand the scope to 3D and then can't decide what I'll change the hexes to (leaning on dodecahedrons), but was great for PC ships in a conventional campaign.
I meant the upgrade version.
FYI, if it's still of interest: The large ships are all illegal under the MT design rules due to their illegally (and ridiculously) high armor factors. These, in turn, also made the ships extremely expensive which under MT rules meant they required extremely large crews. The only legal designs in the battleship section are the tenders.I would think twice before rely on FSOSI designs, as is probably one of the most flawed books in all traveller literature. I wonder if any one design is correct on it, and some flaws are so obvious that makes clear no one reviewed it before publishing (as saying a 30 kdton ship carries 300 kdton of fuel to refuel other ships...)
High Guard made more sense if you changed the numbers on the "to hit" my guys min/maxed 19,999 ton cruisers with spinal mounts "J" which killed pretty much anything, and then 74,999 ton Battleships as the ultimate destructive force in the known Universe, there was no reason to go bigger based on the "to Hit" charts. Spinal mount "T", and you are done. I think a 10,000-100,000-1,000,000 ton or similar might be better for larger ships.
The rules just made it silly to go for ships other than at 19,999 tons, or 74,999 tons. All other sizes just could not match up.
What's the point to making a 74,999t rider when you can have 3 19,999t riders which are just as capable yet give you 2 more spinal mounts?