If getting jumped by a superior force meant certain destruction, the survivability of battleriders would be a big problem. But there's nothing to keep a navy from having an SOP of always keeping battleriders loaded on tenders with full fuel tanks. When a superior foe jumps into the system, the tenders are just as capable of running away as battleships.
In this case, if ever taken by surprise (difficult, but not impossible), your whole fleet is likely to be taken out of operation as the tender is shoot before deploying the raiders.
Or the battleriders could be deployed and shoot up many times their value in enemy battleships before they get defeated while the tenders flee with half the value of the rider/tender combo. A ruthless option, and not one every navy would be willing to implement, but an effective one for those that are.
With HG/MT rules, where most ships taken out of comision would be for lack of fuel, PP disabled or computers destroyed (not so easy in MT due to the triple redundancy on computers), this tactics would lead to leave on the 'battlefield' some crippled, but easily repairable enemy BBs plus your own equally crippled but easily repairable BRs, that would be left for the enemy to take.
Remember the main ship killer in HG/MT are criticals and
fuel tanks shattered. Criticals will occur aproximately 1 time in 6 in Interior Explosion table, and about 1 in 4 will so cripple your ship (results 2=ship vaporized, 4=computer destroued and 9=PP disabled) in HG, while about 1 in 8 in MT (due to the redundant computers). In any case, only 1 in 36 criticals will fully destroy the ship. Interior Explosion table would give you also a FTS result in 9 rolls.
So, Less than 1 % of the meson rolls will destroy a ship, while about 13 % of them will left it crippled while repairable. If you're shooting J rated mesons, about 7 % of the hits will mean a killing, while the rest will be crippled ships to recover/take and repair. If your plan is to use your BRs as suicide ships counting on taking a BB per BR lost, you'll be giving most of your BR fleet to be taken (unless scuttled) in exchange to taking out of comision for a few weeks some of the enemy BBs.
So escorts are a side issue?
The main use of escorts (armed with factor 9 nukes) is to erode the enemy's weaponry (mostly spinals) so that the damage given by their spinals is less when they are used against your battle fleet. Of course, most of those escorts will be taken out of comission quite early (they will have a larger percentage of shipsdestroyed due to the automatic criticals for weapon size vs ship size).