Everyone seems to think that in hard science fiction, any emissions from a ship will be detectable, but it is going to depend on a lot of factors. I particular, you are looking for a small source at a signficant distance. Even large objects like stars become hard to detect as they get far away when they are smaller or cooler.
A ship specifically designed to be stealthy could reduce its emissions, direct them in a particular direction (away from target), etc.
Even for active sensors, look at the factors in the radar equation - there are real limits to just how far away you can detect something. We are dealing with a fourth root in the classic radar equation, which will tend to limit (but not eliminate) technological gains. The most powerful radar today can track a basketball sized object at 41000km.
You also have the speed of light to deal with (depending on what range you want space combat to be viable at).
But it's a fixed modifier.It is the Computer vs Computer Die mod in the combat tables.
But it's a fixed modifier.
All well and good if you just want to line the ships up across from each other and let fly.
The singular point about stealth, in a TACTICAL scenario is how it relates to maneuver.
WIth stealth you have control over range and relative position. ("Flying out of the sun", "sneaking up behind").
If those factors don't matter, then stealth doesn't buy you anything.
If I stipulate that, it still leaves room for stealth in a smaller ship or missile, especially with larger ships to help cover for them.Considering that the fusion reactors on capital ships can be on the order of terawatts, you are not going to hide. Nor can you emulate a terawatt reactor with decoys without putting a terawatt reactor in each decoy.
And cook or freeze your crew.The thing about silent running is that you can shut down non essential equipment, turn down the oven, possibly switch over temporarily to the backup batteries.
All well and good.But look at the scope of the game as described, and a simple comparative modifier is in line with the theme.
I wanted to test this, so I looked up some equations and did some math using the ideas of luminosity, bolemetric magnitude and apparent magnitude.Small ships are still putting out gigawatts, that is going to be easily detectable. There is no stealth in space without magical technology.
Sure, it takes energy to pump heat, but whether that is done directionally or not shouldn't matter much. The fusion power plant already has to deal with not just radiating the heat in all directions.If you have a directional heat exhaust you need a way to move the waste heat to that exhaust, which generates yet more waste heat.
The great unknown is the efficiency of the M-drive, the energy removed from the ship by the M-drive output. Striker actually gives us the efficiency of most ship weapons.
Thanks for the reference! I looked it up, and it says: "The fins [...] are used to radiate excess heat from the power plant when it is in overload or high capacity function." - from that we could take it to mean that in normal operation, you would not need to do that. You could also take it to mean that all ships need this and it is included in the power plant tonnage.The only reference to radiators I have found to date is in the AHL Supplement.
If T5 is any indicator, then sensors and stealth have roles.Thanks for the reference! I looked it up, and it says: "The fins [...] are used to radiate excess heat from the power plant when it is in overload or high capacity function." - from that we could take it to mean that in normal operation, you would not need to do that. You could also take it to mean that all ships need this and it is included in the power plant tonnage.
Probably have beat this to death by now, sorry about that all - I stand by the idea that BCS needs to have sensor and stealth ratings though. YMMV.