There is no such assumption in that 'chaff/flares/smoke/etc" should work against all sensors and not just active. I'll assume you are referring to MT's use of active sensors to make a lock. That's something I disagree with because weapons can be guided by passive sensors, a rifle scope or the IR sensor in an AIM-9 missile, for example. MT's rules are for game considerations, I'm sure, but I do things differently IMTU.
I was saying the idea of sand as chaff, or any sort of sensor block is wrong because, well, it is. Chaff is by definition vs only active. Vs passive it would have to be in effect a decoy, or block the large amount of light (largely IR) coming off the target.
Anyway, what I said regarding all other tasks, is that you are claiming it fools the sensors, but it only fools the sensors right before they shoot beam weapons, but NOT PAWs and MGs? If the PAW and MG can ignore the "fooling" aspect of the sand, I'll use those sensors to do fire control for my lasers, too.
The cloud does not have to be as hot as the ship ( although I'd guess that it has the same temperature as the ship from being stored before firing, on the ship ), nor does it have to act like a ship. The purpose of a sand cloud as I use it, is not to fool the attacking sensors into thinking the cloud is a ship, or to try to convince attacking sensors that the actual ship is not there. The sand/chaff/flares' purpose is to hopefully throw off the attacker's firing solution just enough to cause a miss, nothing more.
How does it "fool" the sensors? The FC solution is the vector of the target, and it's position. Sand moves with the ship, unless the ship accelerates. If the ship accelerates, the sand is no longer between the ship and the shooter. If the ship drifts, keeping the sand, then the FC solution is unchanged. If the target is maneuvering, then the sand is uselessly left behind, and the FC solution is based on the observed acceleration.
There is no possible way it can fool the sensors, sadly.
Low density makes it very unlikely. I was meaning the density of the sand cloud, and not the density of each grain of sand, of course.
Using the numbers you mentioned in post #20, and the size of a 'typical' grain of beach sand, I could show that there might be only a single grain per ~900 m^3; it would be likely that a missile or beam might pass through the cloud you described, without ever encountering a grain at all.
If a grain is hit, it would impact with ~250,000 joules. A beam degraded by this amount would not lose much. A missile would experience an explosion equivalent to approximately 60g of TNT, something appropriate shielding can shrug off.... well, high tech shielding.
These are reasons I feel that sand, as described by canon, wouldn't work.
One, I agree it won't work. I am not defending sand, I hate it

I'm trying to think of ANY place where it is not stupid, so if I were to say, write some new combat rules, I could keep sand with SOME utility, even if not at all vs beams.
As for vs missiles, my point was that implausible as sand vs missiles is, it's FAR more plausible than sand vs beams
Also, instead of a vast, low density cloud, vs missiles, I literally mean shooting a tight group of sand into the missile path. Missiles have a 100% known path, as they MUST intercept. I'd think of it as super-fine canister round. A disk maybe 100m in radius, tops. This is shotgun round aimed at a missile. Note that it would target the missile's sensors for the most part.