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T5 0.9 Errata Thread

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A would stand for Albuquerque Drive which is mentioned in the text. I think its supposed to be mythical.

You are correct. I see it listed now on p.280. Of course, it still does not give me a hint as to what it might be. The R and I Drives give me at least a general idea.

EDIT: Might "Albuquerque Drive" be a misprint/typo for "Alcubierre Drive" due to an overly-zealous spell-checker?
 
starport's mission

p. 270

Duplication:
"To produce a maximum of income for the organistion that operate the starport"
is given twice but
"To insulate that world as much as possible from outside influence"
present in 5 is absent in 5.09. While it may be left aside out of choice it looks like a cut and paste mistake.

have fun

Selandia
 
Stalling Speed

p.255 FLYER RANGE BAND MOVEMENT

A Winged Flyer must maintain a minimum Speed = 6 to remain airborne.

This is I think meant to represent stalling speed for an aircraft, but Speed 6 is 100kph and it is possible to design winged flyers with speeds less than Speed 6.

These designs may be nonviable but they might just have a lower stalling speed.
 
p.255 FLYER RANGE BAND MOVEMENT



This is I think meant to represent stalling speed for an aircraft, but Speed 6 is 100kph and it is possible to design winged flyers with speeds less than Speed 6.

These designs may be nonviable but they might just have a lower stalling speed.

There are winged flyers on Earth that can hover and still maintain flight. Or are those a different category?

EDIT: Sorry, I was thinking about birds, not powered vehicles.


Hans
 
Hot/Cold Benchmarks and Impact benchmarks, are included on pages 689 and 699. They are duplicates in all but Title.

Pages 677 and 691 are duplicates titled "Distances and Range Bands" - page 691 looks like it is out of place.
 
Page 738 - Description of the Fat Trader.

"Fat Not known for passenger comfort, Fat Traders are often the only ship available" -- looks like the first Fat could be removed, making this more readable.

Page 739 - Illustration of the Corsair has the Fat Trader description instead of the Corsair description.
 
Functionary p.67

Office Politics:

Successful Risk states in matrix "Must Continue". In text below it is referred to as "May Continue"
 
Character Card p78

The card front states that humans breathe air-7 (standard, tainted)
should be Air-6 (standard)
 
45: period vs. semi-colon

On page 45, left column, under the To Begin section, 2nd paragraph:

I think the first sentence should end in a semi-colon to indicate that the next sentence immediately follows on that thought. Otherwise, the sentences are somewhat redundant.
 
49: Table header

On page 49, regarding the table headers:

In the top two tables, the career titles should be centered over the two columns they each control.

In the bottom table, the 11 Noble column should be centered over the three columns it controls. For this one, I would recommend extending the title with symbols or putting a thin border around the three Noble columns.
 
50: Redundant note

On page 50, right column, under the Knighthood section, last paragraph:

The parenthetical notation in the second-to-last sentence is redundant with the full sentence that follows it.
 
70: Confusing numbers

On page 70, in the graphics below the text, three of the pictures have "1 Ship Share" and the other three have "3 Ship Shares". In the text above, it is unclear what these refer.

After some thought, it seems as though these are what kind of SSs are gained by various classes. But, that could be confusing to any new players (which I hope to be adding within a few weeks :)).

Perhaps make the pictures a little smaller and add a few lines of text explaining. Or, perhaps just noting which specific professions receive which kind of ship share in the paragraphs under Loaned and Purchased.

Also, in the text it mentions that ship shares can be pooled by characters. However, it seems unlikely this could happen in reality, because Scouts can only combine with Scouts, etc.

I really like the changes, but I think it needs a bit more touching up.
 
71: End of sentence is missing

On page 71, left column, in the FAME section, under the Expressing Fame subsection, the last sentence doesn't finish.
 
91: Comment should be removed

On page 91, left side, first paragraph (not counting the two-column paragraph):

There's a parenthetical comment about how to pronounce chimera. It's a humorous entry, but probably has no place in the final version. Perhaps replace with "(pronounced ky-MEER-ah)" or "(pronounced ky-MEER-ah, or uncommonly CHIM-er-ah)".

Optionally, create a glossary that has the pronunciation of words in it. Then, lots of interesting comments could be interjected, making this one seem not so out of place. :)
 
96: Consistent section starts

On page 96, under the three ALL-CAPS sections, the title seems to be incorporated into the first sentence. This is inconsistent with other sections in the book. (There may be more examples; this is just the first one I noticed.)
 
97: Names not defined

On page 97, right side, in the first and second full paragraphs:

The names Morio Nakamura and Naasirka are unclear. Is Naasirka the name of another person or a company?

If so, then that should be noted somewhere. Perhaps in the first full paragraph, change the third sentence to start with "When the Naasirka company ..." instead of "When Naasirka ...".
 
Under Flyers table (p. 259) for the notes in the table:
Note G: Requires Motive= W and unpowered.
Note B: Requires Lighter-Than-Air and unpowered.

There is no "Unpowered" option for flyers.

One suggestion for this would be to split the Fossil, PowerCell, and Renewable enhancers into their own "Engine" step (between F and G) and add the "Unpowered" as an option.

For Flyers Mission: Utility, should there be modifiers for size? The other missions either maintain the size:load ratio or increase it (making size larger for load).

The flyer Grav motive speed is 4, but for ground vehicles it is 5.

Under watercraft, the type Grav should be a motive, like it is for the other types. Since you are only suppose to select one type for the craft, the values for tons, load, and cost make no sense.

You probably want to increase the armor on the sub. If I read the depths chart (p253), depth 2 (50m) is pressure 5. To totally resist pressure 5 you need armor 30. I recommend this as a minimum.
Depth 3 (150m) is pressure 15, requires armor 90 which is possible to do, though difficult.
Depth 4 (500m) is pressure 50, requires 300 armor which isn't possible.

It might be interesting to build a deep sea submarine, going to depth 6, but that requires armor 3000.

Four missing set of rules:

How do you figure out how much stuff a Mover (ground vehicle type) can move?

It is possible to build a vehicle with a size of 0 or negative values. Is this valid? If so, what does it mean?

It is possible to build a vehicle with a load of 0 or negative values. Is this valid? if so, what does it mean?

It need to be clearer about if you can add multiple of the same options (step G) and how that affects the vehicle. (Luxury x2?) What are the limits of doing so.
 
p.278 -Homogeneous Armour Layer example

p.278: 08-09 ARMOR
.
.
.
Layers Are Homogeneous
. The layers of Armor for a ship are all of the same type. Multiple Layers of identical Armor are summed to one AV equal to the total of the Layers. A TL-12 ship with 4 Organic-12 Layers has AV=48.
According to p. 290, Organic Armor has AV=[TL/2], so a TL-12 ship with 4 Organic-12 Layers should have AV=24.
 
p74 Life motivations

Section 7 Spacer's life

1 To lravel the sectors of the Deneb Domain.

lravel should be travel
 
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