kilemall
SOC-14 5K
This sounds to me as playing AH Bismark game (1978 edition) in its advanced rules version. Ever tried it?
We tried it twice with some friends, back in the late 80's, once engaging BCs (KM Gneisenau and Scharnhorst against HMS Repulse and Renown) and once engaging 4 destroyers per side. In both cases, we ended with awful headaches.
If you are talking about the one with the staggered squares for search patterns, I've seen it but not played it.
Hmm, looking it over, that's an odd maneuver system. Comfy with the SSD box system, among other things TFG had a kiddy naval game with SSD ships that was fun to screw around with, but at least you were moving on a hexmap that made sense.
http://www.drivethrurpg.com/product/121549/Battlewagon-Second-Edition
Nowadays we would use the latest Seekrieg, with a sort of Striker-like perspective in that you have to manage your battle with comms being a major command action.
Deals with general hull damage AND mission kill via major system damage far short of sinking. You really get that 'I could devastate the enemy at this range but that last hit knocked out the radar fire direction fusebox' stuff.