The CT (and therefore PT) ship design is an allegoric design system.
In an allegory, each element is a metaphore.
A design is a compromise.
CT stage the crucial compromises for its gaming RPG strategy using metaphores.
The gaming strategy appers to me IMHO: The resulting hardware is crude and optimization is made by clever adventuring, rather than crude adventuring being optimized by clever hardware.
Therefore IMHO, to your point
Mass volume confusion: a total scientific aberation, but a way to stage in one stroke the volume issue, the mass/motion and + Jump (sci-fi Physic) issues.
20 dT bridge: force economy of scale into design (you could add type A PoPlant and Man, rather than A- that give J1, M1 to small 100t courrier)
Cr 4000 & arbitrary cost (you can add incremental crew requirements, that waste some of the economy of scale ): insure that free trader shipping economic have revenues that can reach an austere break even point, thus forcing speculative trade or adventuring/patron.
parsec vs jump revenues (1000 cr for freight irrespective of distance) force the issue :
Greater capital investment (J-2/ eng costs) vs reduced rotation rate (J-1 x 2 vs J-2 x 1 = twice the per jump expenditures to deliver a cargo, full monthly expenditure, and half the monthly revenues)
Fuel or Cargo = Increase the number of economic opportunities or increase the revenues of some opportunities?
It is a crude and rude system, with as results: PC choosen, working, key compromizes. Of course that is not perfect, but the object IMHO is not be RPG Plaster Saints, it is to have fun, even if it means too much Sx, Rk-Roll, Drg, ROH & psychedelic rules (were you hear a crow and a fox speak to one another to produce a bottom line lesson about J-2).
have fun
Selandia
(psychedelic rules? may be I should quit donought for breakfast)
In an allegory, each element is a metaphore.
A design is a compromise.
CT stage the crucial compromises for its gaming RPG strategy using metaphores.
The gaming strategy appers to me IMHO: The resulting hardware is crude and optimization is made by clever adventuring, rather than crude adventuring being optimized by clever hardware.
Therefore IMHO, to your point
...
- Mass vs volume: clearly less than workable and arguably broken entirely in CT
- LBB2 standard hulls with wasted Eng space in ship design examples
- 20dT bridge with no specified purpose: less than workable (huge space hog on small ships, included in all the corrected ship designs)
- Cr4000 life support per jump per stateroom, occupied or not (huge, and why can't we shut off unused rooms)
- Other completely arbitrary costs (primarily passenger/cargo rates)
- Per parsec vs per jump passenger and cargo rates
Mass volume confusion: a total scientific aberation, but a way to stage in one stroke the volume issue, the mass/motion and + Jump (sci-fi Physic) issues.
20 dT bridge: force economy of scale into design (you could add type A PoPlant and Man, rather than A- that give J1, M1 to small 100t courrier)
Cr 4000 & arbitrary cost (you can add incremental crew requirements, that waste some of the economy of scale ): insure that free trader shipping economic have revenues that can reach an austere break even point, thus forcing speculative trade or adventuring/patron.
parsec vs jump revenues (1000 cr for freight irrespective of distance) force the issue :
Greater capital investment (J-2/ eng costs) vs reduced rotation rate (J-1 x 2 vs J-2 x 1 = twice the per jump expenditures to deliver a cargo, full monthly expenditure, and half the monthly revenues)
Fuel or Cargo = Increase the number of economic opportunities or increase the revenues of some opportunities?
It is a crude and rude system, with as results: PC choosen, working, key compromizes. Of course that is not perfect, but the object IMHO is not be RPG Plaster Saints, it is to have fun, even if it means too much Sx, Rk-Roll, Drg, ROH & psychedelic rules (were you hear a crow and a fox speak to one another to produce a bottom line lesson about J-2).
have fun
Selandia
(psychedelic rules? may be I should quit donought for breakfast)