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Particle Detector

Remember, in my scheme it's possible that the detecting ship might not have long-range thermal sensors, so people can fire lasers and run reactors and burn Gs to their heart's content and it's not a problem.

You can probably count on military and patrol craft and science ships having thermal sensors as a priority, at least by Model/3-4.

But if mass/grav detectors are common, then grav drives are vulnerable to detection.

A particle detector would pick up neutrinos and give away power plants, fission or fusion...

https://en.wikipedia.org/wiki/Neutrino#Sources

...unless they are shut down or somehow have some sort of neutrino absorption or siphon them somehow into an 'exhaust' direction. Again heinously expensive.
 
A thermal camera is pretty common and easy technology these days :)

The heat signature of a crew compartment at 300K stands out against the cold background of space rather obviously unless you have a way to cool the aspect of your ship you are presenting to your enemy.

Just saying ships don't have thermal cameras is a bit belief suspender snapping.

By the way when you say particle detectors - which particles?

Neutrons, protons, electrons, alpha particles etc are all pretty easy to detect due to them ionising stuff - which is pretty much how the detector works.

Electromagnetic radiation waves/particles also interact with normal matter and so are relatively straightforward to detect.

Neutrinos and gravitational waves require huge expensive equipment to detect them - without some sort of handwavium science breakthrough, probably TL10+ gravitic based since the TL is about right.

As to neutrino sensors - if only the folks at DGP had taken a look at what a neutrino detector looks like here in the real world. It's yet another handwavium magic tech to have a neutrino sensor smaller than a thermal imaging camera on a telescope. Wave hands and link to gravitics, or damper tech, or whatever.
 
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A thermal camera is pretty common and easy technology these days :)

The heat signature of a crew compartment at 300K stands out against the cold background of space rather obviously unless you have a way to cool the aspect of your ship you are presenting to your enemy.

Just saying ships don't have thermal cameras is a bit belief suspender snapping.

My sensors are not one box or one dish (except on non-computer small craft, or the default all short range sensors associated with the bridge tonnage budget).

They are a whole series of emitters/detectors deployed all over the hull and used VLA-style. This gives a much higher resolution then a dish or singular camera, gives all-aspect rapid scanning, more datum points for achieving a firing solution, and helps ensure the ship will not go blind until it is largely wrecked.

Hull size is a factor in VLA resolution and thus chances.

The big sensors are multi-LS, multi-LM or AU in case of radio reception or astronomical objects. Their primary limitation is computing power, hence my detector ranges are driven more by computer model then TL directly.

So high end military ships, but also science/scout ships, get range advantage roughly analogous to the CT civilian-scout/military differences.

Without going into the whole homerule, lets start by thinking of the CT detection range, then the tracking range.

In my home rule, there are three levels of target state- Active, Passive, and Stealth/Doggo (shut down or special stealth systems).

If you emit a maneuver (grav or some form of reaction), a weapon, radio, or active sensors, you are active and can be detected at tracking ranges. This requires a sensor that can detect that system/emission type.

Active sensors gets you a better chance to detect passive and stealth/doggo ships.

If you are passive or stealth, you can run your systems at low power, keep passive systems on and can only be detected at detection ranges- but may be blind to other passive/stealth ships otherwise in range.

If you are doggo (shutting down all systems, the poor man's stealth), you are treated as a stealth target, but you have no passive systems beyond the short range one or special jury-rigs.

There is also detection vs. lock-on, with lock-on usually being handed off to the gunner and his fire control system local sensor.

Lock-on aka firing solution gives normal chances to hit, and allows for sensor operators to start getting tactical/scientific data on the locked object. Lose lock and you get the - 4 DM like switching targets, and the data stops coming.

By the way when you say particle detectors - which particles?

Neutrons, protons, electrons, alpha particles etc are all pretty easy to detect due to them ionising stuff - which is pretty much how the detector works.

Electromagnetic radiation waves/particles also interact with normal matter and so are relatively straightforward to detect.

Neutrinos and gravitational waves require huge expensive equipment to detect them - without some sort of handwavium science breakthrough, probably TL10+ gravitic based since the TL is about right.

As to neutrino sensors - if only the folks at DGP had taken a look at what a neutrino detector looks like here in the real world. It's yet another handwavium magic tech to have a neutrino sensor smaller than a thermal imaging camera on a telescope. Wave hands and link to gravitics, or damper tech, or whatever.
I'm assuming we are in higher tech and those primitive TL8 caveman particle tools have been superseded.

Again, no large tank or any of that, VLA across the whole hull.

Wide-spectrum, so yes all of those particles.

The patrol needs to track that pirate ion trail before it dissipates and goes cold, the scout contact ship needs to quickly determine if this inhabited planet has fission and/or fusion generation, the belter needs to find that big radioactives strike, the military sensor crew needs to ID the signature of the reactor, incoming PA fire and nuclear detonations from the unknown attacking ship, and the poor ore-haulers on the run to Mercury's mines need to know just how bad that solar flare is.

So the list would be


  • Optical
  • Thermal
  • Radar
  • Lidar
  • EMF
  • Mass/Grav
  • Particle
The neutrino detection as noted before would be under Particle, densitometer under Mass/Grav and NAS under EMF. The latter two would be strictly higher tech and shorter range systems, not separate.
 
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Um, ships shunt waste heat into jump space through j-dim transduction sinks.

I mean, duh.

Determining how violation of the laws of entropy and conservation of energy within realspace can be exploited left as an exercise for the reader.

Reread this, and ummm, thought you had to have 100 tons to jump anything, much less various plasma streams.
 
In the OTU you need 100dT to jump and have it come back in one week 1-6 parsecs away. If you are dumping heat, maybe you don't care about the coming back bit so you can cut some corners...
 
I interpret that as you need 100 dT to create a jump field...

Whereas, I have always assumed these are just in-game values that are simplifications to make the game work. That is, you can have fractional parsec jump vessels on less than 100 tons that work out on the same formula as the game ships.

The disadvantage of this is they can't reach most other systems in a single jump so they're pretty much useless most of the times. Where they might come into their own is in a dense globular cluster where neighboring stars are 1 LY or less apart.

But, that's a special case rather than the game norm.
 
That is, you can have fractional parsec jump vessels on less than 100 tons that work out on the same formula as the game ships.


I like that idea. Consider it stolen. :D

Where they might come into their own is in a dense globular cluster where neighboring stars are 1 LY or less apart.

Or in for the purpose Earth first developed jump drive; moving around the Belt and Outer System more quickly.
 
But stealth could be fun, so I still want it. I feel a handwave coming...

Sure, it could be, but why not try working with the limitations given.

Take the model as is, and work around it.

Also, remember, there's 2 parts to stealth. The emitter and the detector.

There could be a flaming comet about to hit our planet RIGHT NOW! 10 minutes away, it..it..it just appeared in the sky, and anyone with a Mark 1 Eyeball can see it.

But, here's my problem. I just so happen to not be looking for it right now. I'm in my office, no windows. In 10 minutes -- I'll be toast, and "never know what hits me".

Most of the sensor rule suites have a concept of "something there" but that's different from "OH NOE! A battlecruiser!" or is it a tramp freighter. Or a bulk carrier. And "something there" is far different from target lock.

You could have "stealth" in a heavily trafficked system, just being part of the crowd.

"I'm going as a homicidal maniac. The look like everyone else." -- Wednesday Addams.

So, perhaps rather than handwaving to get "Stealth", you can paint with the colors in the box and still get a vibrant picture out of it.
 
I like that idea. Consider it stolen. :D

Or in for the purpose Earth first developed jump drive; moving around the Belt and Outer System more quickly.

I actually did that for a story I wrote. The ship displaced about 40 tons and had a .25 LY jump capacity (roughly a J 1/12 drive). If you were trying to prove it would work (which is all that's needed initially) such a ship is perfectly viable as a first jump capable ship. From there you scale things up into something that can jump to another system.

This sort of drive is also very useful, as you note, for in-system jumps where it would take more than a week to cover the distance on the M drive, like going from an inner orbit would to one on the outer fringe of a large system.
 
...But, here's my problem. I just so happen to not be looking for it right now...
Hmmm... you don't see 'em?

Sure, you can cripple detectors. That sort of is the canonical Traveller approach, but I struggle with that because I find terribly unrealistic. TODAY with TL8.1 technology, we can search the entire sky in hours. In the far future, with military-size budgets (rather than astronomy-size), how much faster do you think they will get?

And we are talking about a milieu where every ship is a WMD, given the energies involved (reaction-less M-drive, enormous power in jump capacitors and fusion drive EPs...)

Does it pass the smell test to you that there is any reasonably important system where no one is looking? Perhaps, some back-water, low-pop, low-TL system they won't get around to it, but otherwise...

In MTU, most every system is looking everywhere all the time. It is just too cheap and easy to do to assume they wouldn't be. So in MTU, if you are going to have stealth, you have to avoid those eyeballs somehow.

You could have "stealth" in a heavily trafficked system, just being part of the crowd.
Sure, you could do that, but that isn't stealth per se. So if you want stealth because it would be fun... well, we are back to where I started.
 
Years ago when I was on the Enterprise the Russians sent a couple of Tu 16 bombers to fly by the carrier, that sort of thing. To sneak up on us, they had transponders working that made them look like civilian airliners and they flew the expected route for an airliner. Our first indication of their presence was when they were visually sighted approaching the ship. Surprise!

So, you can fool just about any sensor if you know what the other guy is using.
 
Years ago when I was on the Enterprise the Russians sent a couple of Tu 16 bombers to fly by the carrier, that sort of thing. To sneak up on us, they had transponders working that made them look like civilian airliners and they flew the expected route for an airliner. Our first indication of their presence was when they were visually sighted approaching the ship. Surprise!

My favorite story like that is out of "Hunt for Red October".

In one encounter, a flight of B-52s is flying toward a Soviet battlegroup, off the east coast. The fleet has them lit up like a Christmas tree with their radars.

Suddenly, flares pop over one of the cruisers, set off by a flight of low flying A-10s.

The A-10s came in on the deck, while the B-52s distracted the crews of the ships.
 
What are you doing with waste heat?

If I might make a suggestion. When you are in space for weeks, perhaps months at a time, a considerable amount of energy must be expended for a considerable number of purposes, to include food prep and life support. I know this is supposed to be a highly advanced technology, but no machine can be made 100% efficient. And fuel costs credits. The idea of wasting calories of heat energy in an environment where energy may not be readily or conveniently available seems inefficient. Why not store the excess calories in some type of accumulator, perhaps a dual purpose empty maneuvering thrust mass container and use the heat differential of the cold of space to produce a thermoelectric generator? Might be able to shave a few hundred credits off of your travel expenses that way. (Always the frugal Ranger - got to watch that lean budget!)
 
Based upon what I read at your link, it appears that it would work initially, but that the system would rapidly reach a equilibrium state based on the temperature of the accumulator, the size of the radiator, and the ambient temperature of the radiator where it no longer produced usable energy. And then of course there is the extra fuel outlay of countering the additional inertia from the mass of the radiator. I guess it would be impractical. Man ... physics is no fun sometimes!
 
Lol, I know what you mean. The magic word in your post is radiator.

Without a way to shift the waste heat out of the ship then it cooks the occupants. You can have a heat sink in lieu of a radiator, but once the heat sink is 'full' you either deploy your radiators or cook.

It's why I have suggested that Traveller must have some form of gravitic heat sink that we haven't been told about. Gravitics is the handwavium technology in Traveller we know the least about so we can use it as a catch all.

Somehow the heat is removed by means of the ship's gravitics, but that is handwavium superscience at its best.
 
Entropic, or “waste” heat will be produced in any chemical or nuclear reaction - it’s the law.

At one time, I played with Peltier devices. These are semiconductor devices that develop a cold side and a hot side whenever direct current is driven through them. They are even stackable, capable of making ice on one side and boiling water on the other.

Unfortunately, the hot side emits more heat than is drawn from anything one the cold side. This extra heat is the result of the “I-Squared-R = W” principle whenever the direct current runs through the device. Even then, the efficency of the device can never be 100%.

I’m rambling ... sorry.
 
For power I'm assuming either fission for older ships, He3 fusion, used for warships and rich people for performance with a terrible fueling cost, or muon-catalyzed fusion, for a much lower temperature at the price of more shielding.

The He3 ships are usually on all the time as startup is more difficult, and the ships are larger anyway and on active sensors most of the time. The MCF ships are more likely to be the doggo/ACS power source of choice.

Hope that helps the heat people.

Any comments on the PA/energy weapon fire director concept?
 
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