Unless surprised, I guess (e.g. leaving jump in the middle of an enemy fleet).
That is perhaps reasonable, but not covered by the rules. By RAW, you always get a battle formation step in the beginning of each turn.
If you jump in in the middle of an enemy fleet both parties would be surprised, but the defending fleet would be more surprised since the ship breaking out of jump knows it is about to happen. You can't keep the crew at battle stations permanently, but you can send the crew to battle stations for jump breakout. But if you are not the first ship to break out of jump space and in range of an enemy squadron you wold have a problem...
OTOH Riders in dispersed structure Tenders don't need hangar, as are externally carried (so saving 10% Riders' tonnage) and can be launched all at once without any extra launching facility...
And as Riders use to be config 1 (for Meson defense), they can also act as fuelling shuttles (as well as any of them the Tender carries, but Riders use to get more fuel per sun, as they use to be larger).
Tenders can launch one craft per 10 kDt hull, so has no problem launching all riders in one round from hangars.
By TCS you need skimmers of at least 50% of the required jump fuel to refuel fast (0 weeks), otherwise refuelling is slow (1 week).
An unstreamlined J-4 tender of 100 kDt carrying five 7.5 kDt riders (1.7 kDt fuel) has a fuel tankage of 44 kDt and would need 50% or 22 kDt fuel capacity in skimmers to refuel fast. It does not have that (5 × 1.7 kDt = 8.5 kDt) so would refuel slowly. So, in the best case, it would jump every second week, where a streamlined tender would jump every week.
You also have corner cases, such as carrying damaged riders from battle to a shipyard where the riders would not be available to act as skimmers.
To carry the five riders in my example, we would need a dispersed tender of 100 kDt and GCr 40, a streamlined tender of 109.3 kDt and GCr 47, or a dispersed tender with skimmers of 325 kDt and GCr 153 also carrying 80 kDt worth of skimmers. Combined with the cost of the riders, about GCr 10 each, we get total costs of:
GCr 90: Dispersed tender, slow refuelling.
GCr 97: Streamlined tender, fast refuelling.
GCr 200: Dispersed tender, fast refuelling [clearly unreasonable].
I would, however reluctantly, always pay the 7 GCr (~8%) extra for a streamlined tender and jump every week, instead of every other week.
While we have an example we can calculate the achieved acceleration if we allow the riders to add their thrust to the tender: 5 riders à 6 g + 1 tender à 1 g is 5 × 7.5 kDt × 17% (6 g) + 1 × 109.3 kDt × 2% (1 g) = 6375 + 2186 = 8561 Dt M-drives, which divided by 109.3 kDt is 7.83% giving us
2 g. Increasing the total M-drives by 183 Dt would give us 8% M-drives and 3 g.