hell yes, it's a much better ship for the Idle Rich or as a Dispatch, convert the Aquarium & Zoo in to more State Rooms or Suites. leave the Lounge intact.
There are yacht and merchant deck plans for the Safari ship floating around the 'net.
hell yes, it's a much better ship for the Idle Rich or as a Dispatch, convert the Aquarium & Zoo in to more State Rooms or Suites. leave the Lounge intact.
I have a fair bit of sailing experience in the 30-60 foot range (~6 months, 1-2 weeks at a time)....never been on a "real yacht"...in boats like the ones I was on the berth was no more than a bunk and a shelf for a few small bags of gear...the enjoyment was outside the boat (the destination). The 60 foot boat had hot-swap "bunks" for the barefoot crew - I say "bunks", because there were only 4 double bunks...about 1 watch worth. The watch about to come on duty would sleep in the bunks for 4 hours before their watch. The Watch coming off duty slept for 4 hours on the floor besides the bunk, then rotated into the bunks after 4 hours (when the Watch changed, and those in the bunks had to go on Watch). This was real fun in storms, when almost everyone was tossing their cookies (and no one was allowed on deck unless they were on Watch, and the Head backed-up, so the below deck area got...interesting). Then there was the time we almost hit a freighter in a storm (got so close I could have hit it with a frisbee toss, if I could have thrown a frisbee in that storm). Or the time I helped rescue passengers from a sinking yacht in the Bahamas (they later refloated the yacht and towed it to an Island at high-tide, then beached it so it was sticking out of the water at low-tide so they could patch the hull...I have photos!)
fun times.
The type-Y, to me, seems to be more of a cabin cruiser than anything else, with a bit more room and a dance or observation area. But since it is seen as a pleasure vessel, then it can slip in and out of places incognito, as it were.
Sylean oriented
YF-B266662-000000-00000-0 MCr 792 2 000 Dton
bearing Crew=40
batteries TL=12
Pass=50 Cargo=24 Fuel=1260 EP=120 Agility=5
Single Occupancy LBB2 design 24 878
USP # Dton Cost
Hull, Streamlined Custom B 2 000
Configuration Cone 2 220
Scoops Streamlined
Jump Drive Z 6 1 125 240
Manoeuvre D Z 6 1 47 96
Power Plant Z 6 1 73 192
Fuel, #J, #weeks J-6, 4 weeks 6 1 260
Bridge 1 40 10
Computer m/6 6 1 7 55
Staterooms 90 360 45
Cargo 24
Empty hardpoint 10 10 1
Ship's Boat 30 Dton 1 30 16
GCarrier 8 Dton 2 16 2
Air/raft 4 Dton 2 8 1
Nominal Cost MCr 878,20 Sum: 24 878
Class Cost MCr 94,49 Valid ≥0 ≥0
Ship Cost MCr 792,30
Crew & High 50 Crew Bridge 7
Passengers Mid 0 40 Engineers 7
Low 0 Gunners 0
Extra SR 0 Frozen Service 26
# Frozen W 0 0 Flight 0
Marines 0 Marines 0
Blue Ghost said:...since it is seen as a pleasure vessel, then it can slip in and out of places incognito, as it were.
Borrowing the CT stats into T5: 50 tons of fuel is more than we need -- that will help.
Upgrade to Maneuver 2?
Very easy porting the CT design into T5. It only requires 5 extra tons of equipment, and 2 extra tons of fuel... so the mods would ALL fit within the fuel tankage, and we end up with 12 tons of cargo.
TL-10 Y-BU11 Ergo 2 Comfort 4 Demand -1 Agility -1
Yacht Total: 0,0 54,8 Stability 0
SYSTEM # DTON COST
Hull 200
Config: Unstreamlined 7
Structure: Plate Dense AV=7 ( 97 vs Blast, 1997 vs Heat/Beam, 97 vs Pres, 997 vs Rad, 0 vs EMP )
Coating: Reflec AV= 0 ( 1000 vs Heat/Beam )
Armour Std Anti-Rad 1 AV=7 ( 97 vs Blast, 997 vs H/B, 997 vs Rad, 0 vs EMP )
Landing Skids Tarmac
Lifters Installed 1
Jump Field: Jump Grid 2 Flash 8
J Drive A J-1, 100 EP 1 10 10
M Drive A 1 G, 100 EP 1 2 4
P Plant A P 1, 100 EP 1 4 4
Fuel, Jump J-2 40
Fuel, Power 4 weeks 2
Purifier 1 1 0,5
Scoops 1 1 0,1
Console, Control Gen C+S=9 3 6 0,5 Brain: INT=4, EDU=2
Console, Operati Gen C+S=9 6 12 0,6 Brain: INT=4, EDU=2
Computer Gen m/1 1 1 0,8
Sensors
Mod AR Surf Commu-10 +12A+7 PA( 1 1,5
Gen AR Surf Radar-10 +10A+7 PA( 1 1,5 ACS S=6
Gen AR Surf Scope-10 +10A-- P(P 1 1,5 ACS S=4
Gen SR Surf Neutr-10 +10A-- P(G 1 1 ACS S=5
Crew: 4
Stateroom for 1 4 8 0,4
Freshers Shared 2 1 1
Common Areas 7 7
Passengers: -1
Mid :Stateroom (1) for 1 10 20 1
Freshers Shared 4 2 2
Common Areas 18 18
Life Support:
Med Console 1 0,5 0,5
Life Support, Standard 200% 3 2,8 2,8 840 person-days
Escape Capsules 200% 3 3 3 30 people
Standard Air Lock 2
Cargo 6,7
Carried Craft
Hangar Ship's Boat 30 Dt 1 40 8
Interio Air/raft 4 Dt 1 5 0,1
Interio ATV 6 Dt 1 7 0,2
Crew Consoles Panels
Crew 4 9 13
Bridge Crew 2 0
Pilot 1 1 1
Astrogator 1 1 0
Sensor Ops 0 1 4
Engineer 1 0
Engineer 1 3 5
Service Crew 1 0
Operations 0 1 2
Steward 1 0 0
Gunner 0 0
Gunner 0 1 0
Flight Crew 0 1 1
REHABILITATE THE YACHT
The idea of a "racing yacht" sounds fun and worthy of an Xboat article.
DETAILS
I think you're on to something there. Let's call it "access" rather than "incognito"... how we make that work?
LBB'77 didn't give a mission, just a name. Its stats were slightly different, but that's no surprise.
LBB'81 has the "modern" text, used by Starter Traveller. "a noble's plaything used to entertain friends and undertake political or commercial missions."
Wikipedia says yachts are used for "pleasure, cruising, or racing". I would love to bring in the racing angle.
... but its 50Td fuel capacity only makes sense if it's J2/1G built under '77 rules,
S4 was published in 1979, so presumably uses LBB2'77 rules.
The cost of the ship only makes sense it it is J-2, it's very expensive...