Condottiere
SOC-14 5K
I recall one reason people might buy a yacht would be due to residency qualifications, in that if they aren't registered residents of a dirtside jurisdiction, they aren't liable for taxation specific to residency there.
What is a Yacht, anyhow?
While I'm sure there are yachts in Norway, most are at anchor and empty 9 mos out of the year, or steaming south.
Custom hulls will be common.
Yes!That's a good point that's worth writing about. High customizability is a feature of luxury expense. My more annoying players should be able to request custom ship design features, like:
1. An "observation bubble"
Problematic in design systems with volume-based maneuver drives, as it increases displacement and reduces drive effect. If you meant "bay window" rather than "slide-out", then disregard.2. Or, better, Pop-Out staterooms at angles designed to give you an unobstructed, wide view of space.
Absolutely! And perfectly acceptable in Traveller -- the Lab Ship works, doesn't it?3. A "catamaran" hull instead of a uniblob body
Collapsible tanks. On the Type Y, this gets you 20Td to play around in as soon as you light off the jump drive. (Also, it's legal since both the power plant and jump fuel minimums are met with the remaining 30Td tankage.)4. Expandable "multipurpose" habitat area into dry sections of fuel tankage (and outside the hull).
Of course!5. A flying bridge
Use the Ship's Boat as an extra Size A maneuver drive? Almost works, but it does bend the rules a bit. I like it, though!6. Smallcraft trusswork to allow 2G yacht acceleration
It can be a +DM for High Passage customers in CT (not stated in the rules, but ordinary High Passage as defined only gets you the normal Mid-Passage facilities plus the services of a Steward -- there should be either a +DM for High Passage passenger quantity or the ability to command premium fares if you allocate more space and luxuries per passenger).And dwelling on the "color" descriptions of the interior is helpful.
Finally, Grav Moped and Dilbert got me thinking about Comfort. There has to be an implicit quality about these Yachts that keeps people (a) sane and (b) comfortable. In CT this might be a +DM to bridge tasks. In T5 this translates to "Crew Comfort" and "Passenger Demand".
In CT, the tonnage is (or should be) calculated with the turrets deployed. In practice, the only time it would make a significant difference is with a 199.5Td ship -- for crew determination, not drive performance. And even that's a referee call.Pop out is plausible, considering we have pop up turrets.
In other words, a Type A2 Far Trader with a Ship's Boat and a few extra staterooms.This is why, when I got T4 way back in 200 and ... 4? I generated a noble and realized I hated the Type Y, which spurred me to learn the CT Starter Traveller ship generation system and design one which took out the ATV and had J2 and M2.
I think they missed a few things, mostly interior space. Whartung is right -- in Traveller, space travel is cramped and often less than pleasant. Extra elbow room is a luxury, and a yacht should have lots of it. Even the Safari Ship spends 10Td on its Virtual Dead Animal Zoo! Add lounges, theaters, observation decks, quiet little conversation nooks, gardens, etc. (Cost it out like cargo space, but no longer usable for cargo -- doesn't need to be at stateroom costs because the life support is already paid for in the staterooms.) At the higher end, avoid any multi-purpose or re-configurable space: everything has dedicated space, even if it goes unused. Especially if it goes unused (the owner can afford to drag around all this space for no reason at all)! At the lower end, it'll be kind of Potemkin-village-esque (crew in double-occupancy, cleverly reconfigurable spaces, minimal access corridors in areas not visible to passengers).
Which yacht a Noble PC gets as a mustering-out benefit should depend not only on their rank, but also on why they've left their life of high-level hobnobbery to seek adventure on the edge of Empire. Or, indeed, whether they've left that realm at all -- maybe they're out advancing their family's interests in a different form than local(ish) politics.
The Safari ship is a better Yacht then the Yacht, especially if you repurpose the animal holding to luxury facilities.
I usually pay attention to how many yacht benefits they get and add on 100 tons for each extra roll.
Course with each extra add-on, more operating expenses, and Momma Dame's trust fund has obviously gone bust. Better make that toy pay off.
Kind of a reverse situation to the hoi polloi Free Trader- the Noble is just trying to get gas and crew money to make it to the next system's hobnobbing Big Deal.
In other words, a Type A2 Far Trader with a Ship's Boat and a few extra staterooms.Not a criticism, by the way!
I kind of get why they put the ATV in there (canon air/rafts are "...extremely subject to wind effects") but unless that's the only possible grav vehicle, they really should have given the Yacht a better one that could ignore wind effects. But then you'd need to add a few lines to LBB2 and a couple of paragraphs in LBB3, and they're both pretty dense already.
And they hadn't thought through the implications of the air/raft's stated capabilities. Based on what they say it can do, it's a lot better than they thought it was.
And you can give it the story trappings of "Type A2 - In Style!"
Plus my TU's air/raft is typically enclosed, as most people who own one use them on uninhabitable worlds or, worse, ones with weather! (Like how a modern car is enclosed here on Terra.)