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Commentary
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Nice! I'll have to look through Annic Nova and see what I need to do. And we have another crewmember.
The starport doesn't have to be on Mainz. That's just where my character is from.
A normal ship would probably have warnings about 0-G, I'd think.
Commentary
@ Spinward Scout:
Yeah, a
normal ship would have them.
I've kind of hijacked your idea ("How does the last day before Jump go?") into "How would you fly the ANNIC NOVA with a small PC party?"
The "three months ago" bit was based on how long it would have taken to get to Mainz after getting the ship back from the Imperial inspectors. If we don't have to be at Mainz, I can roll it back some so we wouldn't have had quite as much time to get used to the ship.
@ The Pakkrat: To keep things going, I'm skipping forward a few minutes.
Please don't let this stop you from writing the scene of Chief Doen getting re-oriented, the gravity being turned back on, and any reaction/confrontation involved! (If you wanted to do that, of course.)
Tenya is very (and sincerely) apologetic. She had the gravity turned off because it was easier for her to work while floating sideways than to do it while hunched over that particular too-low-for-her access panel (having grown up in low gravity, she's quite tall). (For a Vargr or short human, that access panel is well-placed.)
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Story
0640 Ship Time
It was a good thing her shift was over -- Tenya needed to get out of there. Chief Doen had been polite as always, but the momentary glimpse of Very. Angry. Wolf. before he recovered his composure shook her.
She didn't slow her pace until she entered the hydroponics bay. None of the mining ships she'd worked on had real plants, and the Robin Belt she grew up in was similarly bleak. Not that she intended to go back there again of course -- in this life, anyhow.
Tenya kept going, relaxing as she reached the hatch at far end of the bay. Just a bit more work to be done back here, then she could rest. A button press to spin the hatch open and -- THUNK! She cursed the short aliens who'd built this ship (not for the first time, nor the last). Hand to forehead, quick glance -- no blood, good -- duck down, through the hatch and down the hallway beyond with ever-lighter steps.
Ever-lighter steps?
"Whoa, how hard did I hit that?" she asked herself, pausing to re-orient. It hadn't been hard enough to concuss her, but it
was enough that she'd momentarily forgotten that the artificial gravity decreased from full to zero down the length of the hallway. "Oh, yeah." And so to the computer terminal at the end of the hallway.
Computers weren't her strong suit, but she knew enough programming (she knew a little about everything, really) to make the ship warn people when they were crossing from gravity to free-fall or vice versa. "There,
that won't happen again!" she announced to the empty room, closing the panel.
The aft observation dome beyond the hallway was her place. It didn't matter that the seats were too small -- she didn't need them in that zero-gravity space anyhow. Floating in the quiet darkness, millions of stars comforted her. Each one lighting its own world, each a god in the Brotherhood of Stars. She imagined she could pick out the faint red-orange point in the dark that would draw her home when the time came. Of course it was all just fusion reactions of the sort she knew precisely how to ignite and keep lit in a reactor -- but something
that much grander was different, and had to
mean something. It meant hope, and she'd been where hope was hard to find sometimes.
Her comm unit broke the reverie. Just an alarm, 0800 ship's time -- time to head back to her stateroom and get some sleep. Back through the hatch, up the hall...
"Warning!" blared the ship's intercom. "Engineer Tenya Cardosa, you are about to enter a 1-G area!"
"Oh crap. That's not what I meant!"
"Warning! Engineer Tenya Cardosa, you are about to enter a 1-G area!"
"Shut up," she muttered, ducking through the hatch into the hydroponics bay.
"Warning! Engineer Tenya Cardosa, you are about to enter a Zero-G area!"
"What? I'm
leaving one!" She stomped through the hydroponic bay toward the rest of the ship.
"Warning! Engin..." the announcement cut off in mid-sentence, sensors finally concluding she really wasn't going back through the hatch after all.
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Commentary
It's very possible that the warnings were announced throughout the ship, too.
Reference
Robin/Trin's Veil (SM2637)
C00059C-C
The Church of the Stellar Divinity (Trav Wiki)
Staffing notes:
Unclaimed crew slots are: Pilot, Navigator, Medic, 2 Gunners. With a third Gunner, the drone launch racks could be used as a triple missile turret (or maybe a pair of double missile turrets?) if we bought missiles for them.
We're definitely running short-handed here, unless we want a lot of NPCs. Whoever's going to be the pilot (probably Spinward Scout's PC) is likely dual-roled as navigator; the droid might have Medic programming in addition to its apparent Steward skillset. Still need a couple of gunners -- if we're
really short-handed, the engineers could cover those slots too but it'd be awkward.
More about the ship:
Crew Requirements:
Pilot: ______
Navigator: ______
Chief Engineer: Zazuezdez Doen, Vargr [The Pakkrat]
Engineer: Tenya Cardosa, former Belter [Grav_Moped]
Engineer: [NPC, Name TBD]
Medic: ______
Gunner (Port laser turret): _______
Gunner (Starboard laser turret): _______
The ship has 8 nominal staterooms, though some are larger than standard and could be double-occupancy quite easily. It's really not set up for passengers, though. And there aren't enough bathrooms (only 2). That goes on the upgrade list for later...
Also, it's built for humanoids who are shorter than typical Solmani/Vilani. (Low ceilings, undersized iris valves, small control couches, etc.)
Assumptions:
- The main hazard from the Double Adventure has been dealt with (it's been 41 years, do I need to include a spoiler warning?)
- Any damage done during the recovery operation, or that occurred during the unfortunate circumstances preceding the recovery, has been repaired.
- The crew has figured out how to operate all ship systems.*
- The computer is the original one (a way-oversized Mod/3). If we've got anyone with good computer skills, it has the original operating system; if not, it's now running Imperial OS 11.0.
- The ship's drives work as written in the adventure (basically, LBB2: 1977 starship rules), rather than T5 or MgT rules. Mainly, this means it can jump twice in a row, but each drive can only be used once before recharging (both concurrently) for 1-6 weeks. It also doesn't have a power plant or fuel, nor does it need them.
- The onboard machine shops are a set of Maker Devices (this is a retcon to reflect modern real-world technological assumptions).
- The Pinnaces have standard maneuver drives ('80 and later rules) rather than the reaction drives described in the text (change made for simplicity).
*All ship systems as listed in the text. No, it doesn't have the retconned drive-exponentiating hardware, or the computer to control it if it did. And it's (as far as anyone knows) theoretically impossible anyhow.