Bonus points for stationing a decoy drone/decoy off to the side at the edge of sensor range, with a copy your ship's transponder codes (and shut off your own). Relay all comms through the drone. Route inbound/oubound shuttle traffic to line up with the decoy to improve the odds that it'll look like the decoy is the ship they're coming from.Try 300 diameters ... or whatever is "beyond standard sensor ranges" above and beyond 100 diameters for the jump point (so everyone jumps in and out while your ship stays out of range beyond their sensor horizon).
Sure, it takes you longer to shuttle in and out from that distance ... but that's what powerful maneuver drives are for, right? Exchanging a few hours of maneuvering time for "security through obscurity" for your jump tender that lacks a maneuver drive at all sounds like a reasonable exchange, all things considered. Basically, if you "park(ing orbit)" where no one is going to bother looking ... that's relatively safe, right? All you need to do is expend a little extra delta-v on an evasive course between the tender and the mainworld (so as to throw any unwanted monitors off the correct trajectory between points A and B) and you're in a good position, security-wise. Not perfect, of course, but fairly decent when "security through obscurity" is deemed adequate for your routine operations.
A planetary defense system's sensors might detect the ship at that range; non-state actors probably wouldn't. And, one hopes, they'll detect the decoy instead.
Also, position a picket line of sensor drones a little over an hour of travel time at 6G, in the direction of the mainworld. If they detect an inbound hostile, this provides time to strike the sails and jump before they arrive. The hostile might be able to do a strafing attack in less time than that, but would have to overshoot to do it.