So here's a different spin on an old question of profitability.
Is it better to have a bigger (and therefore, more expensive) starship ... with a smaller crew ... than the alternative of TWO "cheaper" starships operating with 2 crews?
In other words, when it comes to a "race to the bottom" for operating overhead expenses, is there a limit on "how low you SHOULD go" before alternatives wind up being more profitable on the bottom line?
Specifically, the costs of crew salaries + life support (annualized) versus annual overhaul maintenance (annualized).
It ultimately turns into one of those "tricksy accounting" simulation problems to solve.
As a matter of framing, let's take the absolute most bare bones minimalist commercial starship available, the J1 Free Trader, and compute out the overhead expenses for its operation (bank loan financing is a separate issue for the purposes of this analysis).
The J1 Free Trader has a crew of 4: pilot, engineer, medic, steward (Cr15,000 per 4 weeks crew salaries, Cr8,000 per 2 weeks life support)
A crew draws salaries even while a starship is "laid up" for 2 weeks receiving annual overhaul maintenance at a starport, but the life support expenses do not need to be paid while a starship is undergoing annual overhaul maintenance.
This means that there are 52 weeks (13 months) per year during which crew salaries ought to be getting paid, but only (up to) 50 weeks (12.5 months) per year during which (crew only) life support overhead expenses ought to be getting paid.
15,000 * 13 + 8000 * 50 =
Cr595,000 per year in crew salaries + life support expenses for a (stock) J1 Free Trader
If you were to design a larger starship (which invevitably would require a larger crew, since a navigator would be required at higher tonnages) ... is there a "balance point" where the larger starship winds up being "more efficient to operate" than 2x J1 Free Traders working in parallel, due to
better utilization of crew skills capacity?
Well, let's have a look, shall we?
First off is the LBB2.81 crew requirement for engineering, set at 1 engineering crew position per 35 tons of drives.
From a literal perspective, this means that either C/C/C drives (35 tons) ... OR ... B/D/D drives (35 tons) will "get the most" out of a single engineering crew position.
Depending on how ...
flexible ... you want to be with your handling of
LBB2.81 drive performance outputs to be in a variety of hull form factors, you can wind up with:
- C/C/C = codes: 1/1/1 @ 600 tons (RAW)
- C/C/C = codes: 2/2/2 @ 300 tons (House Rule)
- B/D/D = codes: 1/2/2 @ 400 tons (RAW)
- B/D/D = codes: 2/4/4 @ 200 tons (RAW)
Because of how the LBB2.81 power plant fuel requirement "punishes" smaller hull sizes, the 200 ton form factor is unlikely to be "economical" in commercial service.
- 600 ton form factor, C/C/C drives (35 tons) adds 70 tons of fuel (J1/PP1) leaving 495 tons remaining for all other installations
- 300 ton form factor, C/C/C drives (35 tons) adds 80 tons of fuel (J2/PP2) leaving 185 tons remaining for all other installations
- 400 ton form factor, B/D/D drives (35 tons) adds 60 tons of fuel (J1/PP2) leaving 305 tons remaining for all other installations
- 200 ton form factor, B/D/D drives (35 tons) adds 80 tons of fuel (J2/PP4) leaving 85 tons remaining for all other installations
Note that in all 4 cases ... bridge (20 tons) plus computer (1 ton for model/1 or 1bis) plus 4x staterooms for crew is 37 tons.
Add in that every hull over 200 tons will require a navigator be added to the crew and you're looking at 41 tons required.
- 600 ton form factor, 495-41=454 revenue tons remaining
- 300 ton form factor, 185-41=144 revenue tons remaining
- 400 ton form factor, 305-41=265 revenue tons remaining
- 200 ton form factor, 85-37=48 revenue tons remaining
Those "revenue tons remaining" are the hull displacement left to spend on:
- Fuel Purification Plant (TL=9)
- Small Craft berths (if any)
- Vehicle berths (if any)
- Fire Control allowance set asides for hardpoints/turrets
- Staterooms for gunners/middle passengers
- Staterooms for (high) passengers
- Low Berths for (low) passengers
- Cargo Hold
Gaming things out ...
- The 600 ton form factor with C/C/C (codes: 1/1/1) drives looks like an upgraded Type-R Subsidized Merchant option. The 454 revenue tons fraction could be spent like so:
- Fuel Purification Plant = 9 tons
- Speeder berth = 6 tons
- Air/Raft berth = 4 tons
- Fire control for 4x turrets = 4 tons
- 4x gunner/middle passenger staterooms = 16 tons
- 8x high passenger staterooms = 32 tons
- 20x low passenger low berths = 10 tons
- Cargo Hold = 373 tons
- Mail Vault = 5 tons
- 368 ton capacity collapsible fuel tank = 3.68 tons (up to 6J1 range extender)
- = 9+6+4+4+16+32+10+373 = 454 revenue tons
- The 300 ton form factor with C/C/C (code: 2/2/2) drives looks like a superior Type-A2 Far Trader option. The 144 revenue tons fraction could be spent like so:
- Fuel Purification Plant = 9 tons
- Fire control for 2x turrets = 2 tons
- 2x gunner/middle passenger staterooms = 8 tons
- 8x high passenger staterooms = 32 tons
- 4x low passenger low berths = 2 tons
- Cargo Hold = 91 tons
- 91 ton capacity collapsible fuel tank = 0.91 tons (up to 3J1 range extender)
- = 9+2+8+32+2+91 = 144 revenue tons
- The 400 ton form factor with B/D/D (codes: 1/2/2) drives looks like a superior Type-R Subsidized Merchant option. The 265 revenue tons fraction could be spent like so:
- Fuel Purification Plant = 9 tons
- Speeder berth = 6 tons
- Air/Raft berth = 4 tons
- Fire control for 2x turrets = 2 tons
- 2x gunner/middle passenger staterooms = 8 tons
- 8x high passenger staterooms = 32 tons
- 4x low passenger low berths = 2 tons
- Cargo Hold = 202 tons
- 200 ton capacity collapsible fuel tank = 2 tons (up to 5J1 range extender)
- = 9+6+4+2+8+32+2+202 = 265 revenue tons
- The 200 ton form factor with B/D/D drives ... doesn't work out all that well due to its inferior revenue tonnage available.

Of those options, the 400 ton form factor is looking the most promising (generically) speaking.
400 ton (custom) hull (MCr40)
Atmospheric Streamlining (MCr4)
B/D/D (codes: 1/2/2) drives (MCr68)
60 tons of internal fuel
Fuel Purification Plant TL=9 (MCr0.038)
Bridge (MCr2)
Model/1 computer (MCr2)
2x Hardpoints (MCr0.2) (no turrets installed)
Speeder TL=9 (MCr1)
Air/Raft TL=9 (MCr0.6)
15x staterooms (MCr7.5)
4x low berths (MCr0.2)
200 ton capacity collapsible fuel tank (MCr0.1)
= 40+4+68+0.038+2+2+0.2+1+0.6+7.5+0.2+0.1 = MCr125.638
Note that the crew required adds only 1 navigator to the roster.
20,000 * 13 + 10,000 * 50 =
Cr760,000 per year in crew salaries + life support expenses for a (redesigned) J1/2G/PPs Free Trader.
Add in annual overhaul maintenance expenses into the equation and you get:
760,000+125,638 =
Cr885,638 per year in crew salaries + life support + annual overhaul maintenance
Compare that result to what you would be getting out of 2x 200 ton (stock) J1 Free Traders (both unarmed).
15,000 * 13 + 8000 * 50 =
Cr595,000 per year in crew salaries + life support expenses for a (stock) J1 Free Trader
Add in annual overhaul maintenance expenses into the equation and you get:
595,000+37,080 =
Cr632,080 per year in crew salaries + life support + annual overhaul maintenance
per J1/1G/PP1 Free Trader that your company is operating!
632,080 * 2 = Cr1,264,160 per year in crew salaries + life support + annual overhaul maintenance to run 2x J1/1G/PP1 Free Traders
Note that for the purposes of this comparison, the overall tonnage is basically the same (400 vs 200+200).
The construction costs for the 2 options are basically 10:3 ... MCr125.638 vs MCr37.08.
So for the same amount of purchasing power (call it MCr377) for construction costs, you could buy 3x 400 ton J1/2G/PP2 Free Traders ... or 10x 200 ton J1/1G/PP1 Free Traders.
But then, what would the annualized expenses of a fleet of those two options look like?
3x 400 ton J1/2G/PP2 Free Traders =
Cr2,656,914 per year (salaries+life support+annual overhaul maintenance)
10x 200 ton J1/1G/PP1 Free Traders =
Cr6,320,800 per year (salaries+life support+annual overhaul maintenance)
That means that the 10x 200 ton J1/1G/PP1 Free Traders are 2.379x more expensive to operate, as a fleet, than the 3x 400 ton J1/2G/PP2 Free Traders alternative.
The LBB2.81 Type-A Free Trader was designed to be as CHEAP as possible to construct (and therefore enter the market) ... but it's relatively "expensive" to operate because the crew roster is not all that well suited (in terms of load balancing) for the demands of their crew positions. That mismatch in demand makes the crew "relatively inefficient" in ways that create scaling issues when building out a merchant fleet.
Cheap to buy, but expensive to operate, means that the classical J1/1G/PP1 "bare minimum entry level" Free Trader class of starships is something of a "newb trap" for entry level merchant wannabes. The design WORKS (barely) but isn't as efficient an operator as it potentially could be. Point being that "better funding" for a superior design (up front) can yield longer term dividends in the form of better utilization of crew resources (and thus, expenses) in ways that can scale better as a business grows its balance sheet and personnel on payroll.

