Rule of Man Clipper
310 tons starship hull, configuration: 1
65 tons for LBB2.81 standard F/F/F drives (codes: 3/3/3, TL=10, EP=12)
123 tons of total fuel: 310 tons @ J3 = 93 tons jump fuel + 30 tons power plant fuel
8 tons for TL=10 fuel purification plant (200 ton capacity is minimum)
20 tons for bridge (1000 ton rating, MCr5)
2 tons for model/2bis computer
90 tons for internal hangar berths
- Fighter Provincial = 30 tons
- Stateroom Box = 30 tons (starship pilot, small craft pilot navigator, medic, gunner) (5x staterooms, V-c life support for 5 persons)
- Stateroom Box = 30 tons (engineer/engineer, purser/purser, steward/steward, 2x high passengers) (5x staterooms, V-c life support for 5 persons)
* External Docking: 690 tons capacity
2 tons for cargo hold
- 92 ton capacity collapsible fuel tank = 0.92 tons
= 65+123+8+20+2+90+2 = 310 tons
Crew = 8 (Cr37,350 per 4 weeks crew salaries)
- Pilot-1 = Cr6000
- Ship's Boat-1 = Cr6000
- Navigator-1 = Cr5000
- Engineering-2/Engineering-2 = Cr6600
- Steward-1/Steward-1 (purser) = Cr5400
- Steward-1/Steward-1 = Cr4950
- Medic-3 = Cr2400
- Gunnery-1 = Cr1000
Fighter Provincial (Type-FP, TL=9)
30 ton small craft hull, configuration: 1 (MCr3.6)
0 tons for Armor: 0 (TL=9)
5 tons for LBB2.81 standard A/A drives (codes: 6/6, TL=9 civilian, EP=2) (Agility=6 requires EP: 1.8) (MCr12)
1.8 tons for fuel (19d 124h 50m endurance @ 1.8 EP output continuous)
6 tons for bridge (crew: 2) (pilot, gunner) (MCr0.15)
2 tons for model/2 computer (TL=7, EP: 0) (MCr9)
1 ton for triple turret: missile, missile, missile (TL=9, code: 1, batteries: 3, EP: 0, 3 missiles per battery, 12 reloads shared between batteries) (MCr3.35)
4 tons for 2 single occupancy small craft staterooms (MCr0.1)
* External Docking: 170 tons capacity (MCr0.34)
10.2 tons for cargo hold (5 ton Mail Vault installation ready)
- 0.1 tons for 15 person/weeks consumable life support reserves (2 crew=7.5 weeks endurance)
- 0.1 tons for 10 ton capacity collapsible fuel tank (MCr0.005)
= 0+5+1.9+6+2+1+4+10.1 = 30 tons
= 3.6+0+12+0.15+9+3.35+0.1+0.34+0.005 = MCr28.545
- 1G = 200 - 30 = 170 tons external load
- 2G = 100 - 30 = 70 tons external load
- 3G = 66 - 30 = 36 tons external load
- 4G = 50 - 30 = 20 tons external load
- 5G = 40 - 30 = 10 tons external load
- 6G = 3 - 30 = 3 tons external load
Revenue Tonnage @ J3/3G = 310 + 90 = 400 tons
- 2x high passengers
- 1 ton internal cargo
- 90 tons additional internal hangar cargo (when 1x Fighter Provincial, 2x Stateroom Boxes docked externally)
- 10 tons cargo/x-mail (1x Fighter Provincial)
Revenue Tonnage @ J2/2G = 310 + (90+200) = 600 tons
- 2x high passengers
- 1 ton internal cargo
- 90 tons additional internal hangar cargo (when 1x Fighter Provincial, 2x Stateroom Boxes docked externally)
- 200 tons external load charter capacity
- 10 tons cargo/x-mail (1x Fighter Provincial)
Revenue Tonnage @ J3+3/3+3G = 400 tons (J3) then 310 tons (J3)
- 2x high passengers
- 92 tons collapsible fuel tank in hangar and cargo hold (when 1x Fighter Provincial, 2x Stateroom Boxes docked externally)
- 10 tons cargo/x-mail (and/or collapsible fuel tank) (1x Fighter Provincial)
Drive Performances with External Loading
- (Starship tons) + (Multiplier*Small Craft tons*Quantity)
- 310 + 1.0*30*0 = 310 tons = J3/3G/PP3
- 310 + 1.0*30*3 = 400 tons = J3/3G/PP3
- 310 + 1.0*30*9 = 580 tons = J2/2G/PP2
- 310 + 1.0*30*23 = 1000 tons = J1/1G/PP1
- (Starship tons) + (Multiplier*Big Craft tons*Quantity) + (Multiplier*Small Craft tons*Quantity)
- 310 + 1.1*100*1 + 1.0*30*6 = 600 tons = J2/2G/PP2
- 310 + 1.1*200*1 + 1.0*30*2 = 590 tons = J2/2G/PP2
- 310 + 1.1*300*1 + 1.0*30*12 = 1000 tons = J1/1G/PP1
- 310 + 1.1*310*1 + 1.0*30*11 = 981 tons = J1/1G/PP1
- 310 + 1.1*310*2 + 1.0*30*0 = 992 tons = J1/1G/PP1
- 310 + 1.1*400*1 + 1.0*30*8 = 990 tons = J1/1G/PP1
- 310 + 1.1*500*1 + 1.0*30*4 = 980 tons = J1/1G/PP1
- 310 + 1.1*600*1 + 1.0*30*1 = 1000 tons = J1/1G/PP1
Although the starship's
F/F/F drives are rated as:
- code: 1 @ 1200 tons
- code: 2 @ 600 tons
- code: 3 @ 400 tons
- code: 4 @ 300 tons
- code: 5 @ 240 tons
- code: 6 @ 200 tons
... the maximum external load the hull is designed to tow externally is only up to a combined 1000 tons (310 tons of starship, up to 690 tons of external load). This means that "200 tons of capacity" @ code: 1 is being "wasted" due to insufficient support elsewhere in the build details (bridge tonnage and cost, external "hangar" docking capacity and cost).
The reason why there are 4x Steward crew positions (being filled by 2 people) is because the
regenerative biome life support systems require a Service Crew (3 positions per 1000 tons without Ship's Troops or 2 positions per 1000 tons with Ship's Troops). Since the "total amount of (combined) hull displacement" for the starship can vary from 310 tons (with zero external load) to 1000 tons (with 690 tons of external load), any Service Crew department section needs to be "sized" for the maximum (combined) displacement that the starship can move. That means that the Service Crew needs to be "sized" for 1000 tons ... not 310 tons ... and therefore, consequently, requires 3 crew positions for those (potential maximum) 1000 tons. Likewise, this is why the starship bridge is "rated" for 1000 tons (and therefore costs MCr5, instead of MCr1.55 for 310 tons), so being internally consistent and Intellectually Honest™ here.
My own headcannon on the subject is that the "3 Service Crew positions" have
supercargo duties, in addition to "managing the farms" of the
Environmental Control Type V-c capacity: up to 5 persons (
aquaculture,
hydroponic wall gardens and carniculture) regenerative life support biomes that are integrated into each of the 30 ton Stateroom Boxes (previous design iterations had these separated into different Boxes). The LBB5.80, p33 description of the Service Crew department duties are quite helpful in this regard:
Service Crew: The ship itself may have a requirement for other sections which provide basic services, including shops and storage, security (especially if there are no ship's troops aboard), maintenance, food service, and other operations.
The Purser fills a "4th Steward" crew position (separate from the 3 Service Crew positions responsibilities) and handles high passenger services (up to 8). Note that an additional 1x 30 ton Stateroom Box (5 staterooms,
V-c regenerative life support for 5 persons) can be added (externally) to increase the number of high passengers that can be served per jump from 2 to 7 (at the loss of double jump maximum range) when operating routes that can take advantage of the increase in high passenger accommodations. If an additional 3x 30 ton Stateroom Boxes (5 staterooms,
V-c regenerative life support for 5 persons, each), the number of high passengers who can be transported @ J3 increases from 2 to 16, although an additional Steward (single crew position) will need to be hired and accommodated in one of the additional Stateroom Boxes to support the increased number of high passengers. This means that it is possible for the starship class to operate as a high end J3 Liner in regions where high passage transport services are in demand, and/or if an operator can secure a long term interstellar charter contract to a third party to supply such services (devolving the responsibility for filling the transport manifests for those high passagenger accommodations onto the third party).
Of course, the REAL profit opportunities lie not within the passenger and cargo ticket revenues (those just "pay the bills" and defray operating costs in between windfalls) ... but rather within the possibilities for speculative goods arbitrage. Being able to transport up to 1+90+10=101 tons of speculative goods at J3 makes it VERY EASY to (quickly!) "link up" world with a variety of trade codes, enabling the wheeling and dealing of speculative goods to maximal advantage in fast turnaround times that yield quick profits for the savvy operator. With 3 parsecs of range available, being able to choose your next destination as a tramp merchant can become very lucrative indeed.
Operators who choose to purchase additional Cargo Boxes (for external towing) can choose to operate as J2+2 speculative tramp merchants in regions where the astrogation is more favorable to that mode of interstellar transport in order to "link up" between world markets.