The article includes a description, perks & quirks, variants, notes, adventure hooks, and stats.
Looking at the design stats block, I can't help but be surprised by how ...
divergent ... certain parameters are from my CT experience.
Mapping drive tonnages to LBB2.81 values, I wind up with:
- Jump-B = 15 tons, MCr20, TL=9
- Maneuver-F = 11 tons, MCr24, TL=A
- Power Plant-D = 13 tons, MCr32, TL=9 (and not legal, because Power Plant-F is required for Maneuver-F drive)
- Totals: 15+11+13=39 tons, 20+24+32=MCr76, TL=A
Your stat block is showing:
- Jump-2 = 15 tons, MCr22.5, TL=?
- Maneuver-6 = 12 tons, MCr24, TL=?
- Power Plant-? = 12.6 tons, MCr12.6, TL=C
- Totals: 15+12+12.6=39.6 tons, 22.5+24+12.6=MCr59.1, TL=12
Just for shizzle, here's what LBB5.80 would yield for (legal) drives in a 200 ton hull in order to achieve Agility=6 with 2x triple laser turrets to energize in combat:
- Jump-2 = 6 tons, MCr24, TL=11
- Maneuver-6 = 34 tons, MCr17, TL=9
- Power Plant-9 = 54 tons, MCr162, TL=11
- Totals: 6+34+54=94 tons, 24+17+162=MCr203, TL=11
Required fuel loads are also wildly divergent.
LBB2.81 fuel load requirement:
- J2 @ 200 tons = 40 tons
- Power Plant-6 = 60 tons (necessary for a 6G maneuver drive)
- Total: 40+60=100 tons of fuel
Your stat block is showing:
LBB5.80 would be better on fuel tonnage:
- J2 @ 200 tons = 40 tons
- Power Plant-9 = 18 tons (necessary for a 6G maneuver drive AND 2x triple laser turrets)
- Total: 40+18=58 tons of fuel
To highlight the disparities, if I "fixed" the LBB2.81 drives to be legal (B/F/F) and combined the drive and fuel tonnages together, here's what happens:
- LBB2.81: 15+11+19+40+60=145 tons for drives and fuel ONLY, MCr92
- Your stat block: 15+12+12.6+41.26=80.86 tons for drives and fuel ONLY, MCr59.1
- LBB5.80: 6+34+54+40+18=152 tons for drives and fuel ONLY, MCr203
And that's not even including things like using a 10 ton bridge (plus 2 tons for military sensors) in your stat block, as opposed to the 20 tons minimum for bridges in CT.
My point being that the design paradigm you're using would seem to be MUCH MORE FORGIVING than any design paradigm available from the CT days (which I'm much more familiar with). Hence why when I'm reading the Fluff Text™ revealing how this is a 200 ton J2/6G Fast Trader, I'm thinking to myself ... "HOW?!?"

... and then I realized (by reading the stat block) ... "oh, that would NEVER fly under CT" (as I've detailed above).
If you change paradigms, what was previously IMpossible can become quite possible.
