Time for another question ...
16. What of the K'Kree? Lords of Thunder was a DGP purchase - would you like to have expanded on it? Or was a one-time venture?
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MTJ4 was our final grand finale Traveller product, and William H Keith had this K'kree adventure gathering dust that he had never been able to sell to GDW.
I was tickled to get my hands on the adventure, being a big Classic Traveller Keith Adventure fan ... the Sky Raiders Trilogy being a personal favorite I have ref'd numerous times for several different groups of players.
I also saw Traveller, IMO, being driven into the ground by GDW with the coming of TNE. Frankly, the Rebellion was done abit too heavy handed for my taste, with GDW calling most of the shots there too.
We did get to spill a lot of the beans, which was an honor I don't want to ever diminsh, and we tried to make the best of things. I think we did pretty good, but I personally would have made the breakup slower and more splintered, with threats and counterthreats.
Lots more "fog" because of the long distances from one edge of the realm to the other, and I'd have made the aliens slower to move, and the Vargr incursions more pockets of incursion with lots of ebb and flow (and where are the borders *this week* ???)
This whole time period in our support of Traveller is what birthed the first serious discussions of doing our own game, because we did not own Traveller. As we slowly became more disastified with the direction the game was going, and the diminishing influence of Marc on the game, we were losing heart.
Marc seemed to be a very stabilizing influence on the game, and I felt he was getting pressure from Frank and others in GDW to take the game directions he may not have 100% agreed with. There was a certain rationale that made sense to what they did, since it is true that turmoil makes for more adventuring options.
But I think there was too many "convenient" coincidences for my taste and some rather heavy handed or overly simplistic "history making" to the official canon going on at GDW that wasn't really in keeping with the original spirit of Classic Traveller.
From what I gather in reading some of the stuff out on the internet about how the fans feel, I'n not alone in this assessment of the Rebellion and TNE. From the sounds of things, though, the game's made a turnaround for the better since then with T4 and T20, and now with T5 discussions going on.
I think now that Marc isn't shackled by loyalty to GDW and can listen and act according to his heart-of-hearts, that's a great improvement. And he listens to what the fans tell him (I know Marc pays serious attention to fan feedback ...), so the future for the game is once again bright!
That's a long-winded way of saying, no, nothing was planned beyond Lords of Thunder with Gateway or the K'kree. It was to be our grand finale, and that was that.