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10 questions to ask Joe Fugate

Originally posted by robject:
</font><blockquote>quote:</font><hr />Originally posted by JoeFugate:
There is one comment that I would like to make. In thinking over the DGP years, there is one contribution to Traveller that I am most proud of and that's the task system.

I think that is the one piece of rules that I came up with that "revolutionized" Traveller gaming more than anything else I published.
Absolutely. That is the single most important development to Traveller since Traveller itself. Thank you, Joe! </font>[/QUOTE]Hear, Hear! The task system is absolutely marvelous, one of the most elegant and versatile RPG rules I've seen in my 20 years of gaming. Excellent stuff. A big thank you for it from me as well.

BTW, my customized version of the task system has intermediate difficulty levels - Easy (5+), Challenging (9+), and Very Difficult (13+).
 
Phew...lots o' readin'


Hi Joe. *insert obligatory praise here* blah-blah-blah

I'll echo the praise and frustrations with the MT system, and give a neutral pass on the Rebellion. Our group, believe it or not, didn't see much space combat as we saw fire fights. And a quantification of skills via the TASK SYSTEM was a definate must have. Our group mucho appreciated this, as well as the hits-verse-penetration deal, which was another absoloute must for our favorite game system.

You wrote something in your first response that I'd like to comment on before you leave.

Originally posted by Joe Fugate:

Another reason is the vast adventure possiblities in the game. Its background is compelling with the level of detail it has achieved, and its a refreshing change from more Star Trek or Star Wars.

And speaking of Hollywood, I think the Traveller genre is a great undiscovered third major SF storyline people would stand in line to watch on the big screen. If the producers of SF movies wanted to discover the next Star Wars, I think this is it. Oh well, dream on.
Traveller was a nice break/abstraction from everyday sci-fi offerings for our group. As a young teenager I often thought the Traveller universe would've made a great setting for a flick of any sort, provided the production values were sufficient to tell a story (no flying saucers hanging from fishing line as an example).

In the last fifteen years the blockbuster model for the motion picture industry has really held audiences, and specifically American audiences, to a whole swath of B-grade SFX extravaganzas. And when I was PA-ing, gripping, stage manageing, etc. back in the mid 90's I often feared that someone (maybe the same guy who sold and/or produced the ill-fated D&D movie) would get MWM to sign his soul to Hollywood, and crank out another sub-par flick. Yet at the same time I really wanted to see a Traveller movie, and, if possible, be part of it.

That never happened, and never will (or at least I won't be part of the effort), and upon reflection I think this may be a good thing in the long run, but dissapointing news for Traveller fans.

Hollywood's psychology is not that of pre-1973 studios, where studio heads were essentially running the show, knew what it took to make a good film, and invested talented folks and other resources to make those films and keep the businesses alive. Nowadays it's all test-market driven stuff. According to the market data most of the movie going public are teenage boys, so the mindset is to make movies that appeal to teenage boys. So what you have is this whole slew of second rate pictures with lots of action, lots of FX, lots of 20-something babes in skin tight costumes, running, jumping, shooting, and shouting witty dialogue as they do some "feat." The idea being that this is really what teenage boys (and what they take their dates to) really want to see, so it's manufactured and put on screens across the nation and globe.

D&D had the benefit of having access to a large fantasy market. Sci-fi, as exciting as it can be for mainstream audiences, is still a niche audience when all is said and done, so any sci-fi property is usually an original creation (from serialized Flash Gordon installments to the Phantom Menace). Meaning that Traveller, because of its small, however loyal, dedicated fan base is, will probably never see frame one unless a really good story comes along that can be demonstrated to recoup studio expenses. And currently the blockbuster business model is keeping such ventures at bay.

I heard Robert Redford speak last week about Sundance and the industry in general; his observation being that the studios still think blockbusters are good business, despite what's happening to the ever shrinking movie going public. So, were a Traveller picture ever to get green lighted, it probably wouldn't be called Traveller (or rather the studio in question would buy the rights to the property to produce it, but then shelve the name, and take the core concept of Traveller to make a picture from which they would refuse to pay royalties; all because it wouldn't be a "Traveller" picture that got produced in the end). It would probably be called something like "War in Space" or "Oblivion" or some other tantilizing title, and have a group of people flying around in a Traveller like ship (though redesigned to look different), who go around looking for jobs and/or action, and getting into the occasional fire fight.

And so it goes. That's a pretty cynical view point, but of all the jobs I've ever had, working in films was the only time I felt I really had to look out for myself in terms of not getting screwed over (which happened anyway). And this is from a guy who worked in marketing and also did video depositions for lawyers.

It's not always the studio's fault. When George Lucas embarked on his Star Wars project he initially wanted make the films using the Flash Gordon license, but King Features (reportidly not a very generous company on any footing) wanted some outrageous price for the license, and so Lucas had to go create his own set of characters and circumstances. And that's not an unfamiliar story, though I use Lucas's example because that's the one that's probably most pertinent to this thread. Despite the Van Helsings, Elektras, Starship Troopers, and all the rest, Traveller, by comparison, is a niche market of a niche market, or a niche market. That is unlike the other big sci-fi/fantasy franchises out there, however rich Traveller is in terms of content, it's a subeset of a gaming genre, which itself is a subset of another gaming market, which itself is a subset of the sci-fi venue. From what I saw at the gaming stores last year and the year before RPGs seemed to be making a resounding comeback, but even then the books don't move like best sellers. And that's what the studios want.

I don't know if any of that makes any sense to you, but to me those are the reasons why a Traveller picture would be difficult to produce. Not impossible, but a hard sell all the same.

Like yourself I'm pretty much through with Traveller as a game (though I have purchased the reprints to fill gaps in my collection), and just gaming in general, but I had oodles of fun reading your work and that of other Traveller authors, and exploring the Traveller realm of reality. Those are very previous memories for myself. I'll treasure them always.

Anyways, some great insights, Joe. I'm not a big game-designer wannabe (I prefer the fiction in games more than the actual gaming content), but it was interesting to read your thoughts as expressed here, and like others I appreciate it.

When we all pass from this Earth maybe we can all meet in MWM's 3I in the hereafter
This way we'll be able to play Traveller for real.

p.s. I really dig the half submerged scout ship sketch from the referee's screen
If that was you guys, then thumbs up!
 
I see that it's been a while since anyone's added to this thread. I'm ashamed to say that I missed reading it for this long! I came into the DGP stuff late, well after DGP closed it's doors, gaming material was sparse at best when I was seriously gaming. I happened across it from references on the TML and have become a major collector since. So I want to add my heart felt thansk to Joe not only for clearing up many of the small mysteries left hanging when DGP stopped producing, but for being the spark that had it published in the first place. I haven't played Traveller (nor any RPG) in more years than I care to think about but the DGP material caught me up in the Traveller universe again, as any well written series will, and I've spent many enjoyable hours reading thru my "collection".

Once more Thank you Joe and all of the DGP gang for your hard work, it's brought a lot of pleasure to me!

mike
 
I hate to say it, but Blue Ghost is on the track there.

If we want to see a Traveller movie, we'd need to make a Traveller movie. Of course, Joss Wheedon may have simply filed off the name for Firefly and Serenity.

Joe has, unfortunately, moved on past Traveller. He shall always, to be, be Right After MWM in terms of being the "Great Old Ones" of Traveller.
 
p.s. I really dig the half submerged scout ship sketch from the referee's screen
If that was you guys, then thumbs up! [/QB][/QUOTE]

Thanks! That was one of the first images that came to me as a"slice of life" of the Traveller universe-a crewlounging around on the hull as the purifiers chugged along, refining LH2 out of seawater. I'd done the illo long before, and Rob had seen it-and thought of it when it came time to illustrate the Ref's Screen. The same was true of the "Parrot Dragons" piece for the adventure illo.

I'm coming to this thread late, too. If you check in, sometime, Joe, Hi!! It was fun to read your responses to all the questions. DGP was enormously rewarding to work with. It always felt like a collaboration, instead of an assignment, and the product was always something to be proud of.
-Tom Peters
 
Tom:

Nice to hear from you again!

Yep, I've always enjoyed working with you Tom, and I agree our collaborative approach and the DGP philosophy that everything about a product had to have continuity, helped make each one something to be proud of.

And it appears after all these years, the care taken with each product paid off, since DGP products are still well thought of.

I still drop in here every once in a while, so an ocassional question or comment will eventually get a response.
 
I only owned a couple DGP items ever during my original Traveller days (mid-1980s), but I must admit that they are some of the best-written Traveller items I have ever seen.... good example is the Grand Census.
 
Agreed, Grand Survey is far and away the best, most useful book ever for Traveller, except for The Travelller Book.

GS plus calculator and markers gave birth to over 100 planets in my Traveller Campaign.
 
Sheer lazinesss on my part that I haven't hacked my way back through this thread for any info but I do wonder if Joe (or any other DGP alumni) have any musings on the direction the third alien sourcebook would have taken (Zhodani & Droyne-the Psionic Races?). Would we have seen more about Core Expeditions, more psionic abilities, use of robots, the current relationship between Droyne and Grandfather?

Also from adverts in the Digest it appears that the Onnesium Quest was in an advanced state..any details?

Although there has been some teasers already published what roles were seen for the four Grand Tourists during the war years and beyond (I recall mention of Dur being dead and musings on resurrecting him....in a robotic body with his personality perhaps?)

Any musings on how the Starship Operators' Handbooks may have developed?


To add to what others have said....GS/GC/WBH is probably one of the most useful Traveller books out there nad I've even used it to develop worlds and societies for other games.
 
Many of those questions are touched on.

Go ahead and read the discussion. Reading Joe's actual words will always be better than someone else's interpretation of what he said.
 
Ok I've read it again (as I said sheer laziness) but many of the questions still stand but now instead of just Joe I'll open it up to any DGP alumni out there and specifically for Gary. I'm especially interested in what they would have done with the Droyne and possible future historis for the Tourists.


As Number 2 would have said;

"we want information. Information. INFORMATION."
 
In Joe's defense, I have to say that it is sometimes very hard to recall what we were thinking about doing.

I can't speak for DGP, but at GDW, very little was put on paper until the work started on a project . . . computer files of notes sometimes existed, but those are all in the great recycling bin in the sky by now -- except for my own files, which I tried to save as best I could (and managed to keep about 50% of the stuff I was working on).
 
Loren's right ... I can't really remember a lot about the Droyne now. Gary was the one working on that race for the alien book and I was working on the Zhodani. I've told you all I can remember about them, so sorry. Nothing else unless we can find Gary and get him on here. Gary's memory may not be any better than the rest of us, so I wouldn't hold my breath.

I saw a comment earlier to World Builder's Handbook. That was our all-time most popular product, and it's one of my favorite covers too. I own the original painting from that cover.

As to Starship Operator's Manual and other volumes? We put vol 1 on there so as to not burn any bridges for any other volumes we might want to do, but we had nothing specific in mind. We kicked around doing some more detailed stuff on other ships in maybe a volume 2, but nothing ever gelled.
 
Joe,

I just came back here to re-read some of the postings here, and must say I'm thankful you guys did publish "Lords of Thunder"!

It will propably make me get a Traveller game going, after many years of owning the game.

I must also say I hold you responsible for bleeding my wallet! Since you praised the Sky Raider trilogy and the works of the Keiths, I have spent some silly amount on getting those adventures! Still I haven't gotten number two. ;)

You have made a lot of people dream, that's a gift. Thanks.
 
Originally posted by JoeFugate:
Hi ... haven't been here for a while.

I think we've covered most of the questions. Anything else before I fade away (I may still lurk from time to time, just not as frequent as when I was heavy into answering the questions on "the list").
Getting in on this late. Thanks for answering the questions Joe!

I just ordered MTJ 3 and 4 from Joe. Looking forward to reading the Lords of Thunder and other stuff in them


Mike
 
I contacted Mr. Fugate about the message
> posted October 28, 2004 08:38
>
> BTW, anyone looking for TD19 or TD20, I still have some left and will
> sell them at cover price (4.95) + $1 for postage. And I also have MTJ3
> and MTJ4 at cover prices (12.95) + $1.50 postage.
>
> Throw in two bucks more and I'll even autograph it for you if you like.


and here is his reply:

Still have them, yes! And if you would like, post to the COTI forum that you just contacted us and we still have them (plenty of them still -- remember we found a couple of boxes worth, so we had nearly 100 copies of each to start with) and they are the same price as given before.

Yes, Model Railroading is my passion and pastime now, and I'm enjoying it greatly.
 
Wow!
Just got through reading this one from beginning to end. Totally fascinating stuff. The part about someone/somewhere else game focus is really interesting.
I tend to think & run games in "somewhere else" mode
and think of characters as NPCs I'm not directly running - of course I <i>can</i> run them by GM fiat
when necessary...anyway...
Just thought I'd offer my thanks also to Mr. Fugate
 
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