Sigg Oddra wrote:
If you want to instill some fear in your players at the thought of being chased down by Vargr then don't play on their comical presentation. Concentrate instead on the combat armour wearing, Crinos form werewolf that's about to tear you limb from limb and then eat your marrow.
Mr. Oddra,
That's how we ran it. Antiquity wasn't some standard dungeon crawl, it was a dungeon crawl with sophonts who were going to
kill you. DGP even suggests this their players' notes, specifically the scene in which the Vargr find an improved Varg in stasis and go beserk. The Vargr have all the guns and all you have is Aybee's laser welder.
Keep these points in mind:
- The Vargr leader is a high charisma pseudo-scientist who is used to purloining ideas and discoveries from his low charisma underlings. Krenstein doesn't fit into the Vargr social pattern and Krenstein is a better scientist than the Vargr leader will ever be thus making Krenstein a huge threat to the Vargr leader's control of the group. If Krenstein 'shines' too much after the dungeon crawl begins, he could certainly suffer from an 'accident'.
- Most of the Vargr, and all of the ones with guns, are 'high church' believers in the tenets of the Church of the Chosen Ones. They
know that the Vargr were engineered by the Ancients to be
perfect and to rule over all other sophonts. For them, finding the neo-Vargr in stasis is like a member of the Spanish Inquisition finding Christ's skeleton and marriage certifciate or a Muslim finding a handwritten statement from Mohammed that 'it was all a joke'. Saying it is a shock to the system is putting it mildly. As the DGP notes state, one Vargr screams "THIS MUST NOT BE!" They're going to
kill every witness they can get their paws on.
So, you've got the Varg leader contemplating 'accidents' out of fear for his power and you have Vargr religious zealots ready to rub out any witnesses once the Wrong Thing(tm) is found.
For my group, that was fun. For other groups, it isn't. Different strokes and all. I know a fellow who runs wildly cinematic Traveller campaigns; psionic cyborgs, jump missiles, handheld PGMPs, etc. He and his group eat it up and have loads of fun. My old group would not have liked it as much. Different strokes and all.
After dealing with the Vargr, figuring out how to 'loot' Antiquity was a nice change. The players planned that bit as much has they had planned taking out the Vargr. It gave the adventure a feel of 'two styles in one'.
Sincerely,
Larsen