Yes, next question. Just a few left after this ...
28. What happened to allow someone whose name (Roger Sanger) I've never seen on a DGP product to gain control of the rights to all of that crunchy goodness? <yes we're sad there'll be no reprints in the near future>
(Clarification: I'm certainly not looking for anyone to trash talk anyone with this question - I'm genuinely curious as to how the IP rights ended up out of the hands of the people who had done such fine work and into the hands of someone who - so far as I can tell - had little to do with the creation of said IP. )
29. Did Roger actually make all his IP payments to you?
a) And Did they clears the bank?
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Ah, Roger Sanger.
Gary and I started DGP as equal partners, and then as it became apparent the company wasn't going to make anyone rich years later, I bought out Gary's half at 200% of his initial investment.
So by the time Roger showed up, I was sole owner of DGP. I did consult with Gary for his advice, but the decision to sell or not sell DGP was totally mine at that point.
So how'd it happen?
I closed DGP's doors in 1993, since the gaming business was getting soft, computer games and the internet was on the rise, and I was just plain getting burnt out. I was making lots of money as a computer consultant and had all the work I wanted.
Meanwhile, my kids were in their teen years and not seeing much of dad (yes, there were some serious problems because of this) and my wife was growing less patient with the fact she never saw me because I was always working on the latest "deadline".
AI was underway, but with the gaming business posssibly going down for who-knows-how-long, I wasn't sure it would ever recover.
And I saw a disturbing trend in science-fiction gaming ... more of a trend to gritty, violent game settings, and the worst of all -- a marrying of science fiction with the horror genre.
I'm a space opera guy, preferring more the star-spanning adventure, seeing new places, making discoveries, and enjoying interactions with aliens and strange cultures.
So anyhow, I decided it was time to "get a life" again so I shut down DGP.
Now I had a basement full of product (TD19, 20, 21, MTJ3, 4) since the print runs had been pretty sizeable on those products but the downturn in the gaming market meant we couldn't sell them.
And I had a few half-done projects, both for some Traveller titles (Onnesium Quest, Zhodani & Droyne, mostly) and the partially complete AI game.
I figured one of these days I'd have to make a dump run with all the unsold Traveller stuff.
So a year went by, and I didn't touch Traveller or even look at it. I found out how nice it was to be a normal human again, and I liked it very much.
Discussions with my wife and kids revealed how terrible things had been with me "not available" and I grew to very much dislike what I had been. I also realized I was absolutely burned out on Traveller and gaming.
So then in late 1994, this Traveller fan shows up on my door step wanting to buy some DGP products.
When I showed him my basement, he about wet his pants. He wanted to know if he could buy several boxes of product, and he emptied out his pockets, handing me several hundred dollars.
Figuring all this stuff was unsellable, I told him I didn't think he would be able to sell it all, but he insisted. So I took his money. It was pennies on the dollar, but it was way more than I was making from the stash. I kept a few boxes of product just in case I would ever find a market for them.
He asked what the deal was with DGP and I told him. Then he asked the unthinkable, would I sell the DGP name to him?
I told him that would not be cheap and that we would have to draw up a legal contract. This started visits and discussions with Roger that took about 9 months to complete.
I also spoke with Marc about selling DGP and Marc, Roger, and I had several phone conversations about the Traveller line, licensing Roger to do Traveller, etc.
I was so tired of gaming that I sold Roger everything, just to get it out of my house. I even sold him most of my Traveller collection. I was so disgusted with myself at what I had done to my family that I really never wanted to repeat that mistake again.
Roger paid me with a check, and yes it cleared the bank. At the time his job consisted of reposessing real estate. I was impressed that someone with the gall to reposess real estate just might have the moxy to parley DGP back into existance again and carry on.
At any rate it was unlikely I would have any more suitors at my door wanting to buy DGP.
I'm still mildly interested in Traveller more out of curiosity about where the game has gone these days, than anything else. But I'm really not interested in playing or writing for the game any more. I trully burned myself out on the game, and my interests have moved elsewhere.
Ever since my college days, I have been interested in simulation. My fascination with role playing games is how they simulate another time and place. So I immersed myself into Traveller with DGP to get the best possible idea of how to properly simulate the Traveller universe.
Since then, I have returned to my first love, HO scale trains. Now I simulate in 3D with actual models. You can see more about my model trains on the web link below my signature. We're talking serious stuff here ... computer chips in them and the works.