Small squadron sent to JeffBring it!![]()
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Small squadron sent to JeffBring it!![]()
If there's interest, we can work up an actual Trillion Credit Sqaudron campaign featuring a slugfest between two or more TL 12 pocket empires.
IF there is interest? I would love that!
So what is the Zho part in the campaign?TL 12 TCS campaign:
I'm interested in the Zhodani core expeditions... don't know if other folk like that. The premise is TL 12 pocket empires... subjegated by a TL 15 Confederation. But the TL 15 guys haven't shown up for a while... you don't know why... so now there's outright war when it wasn't expected.
I would prefer a more straight-forward wargame, but some role-playing elements would be welcome.I'm wondering if there should be something strange in the game that the different players slowly learn about. Sort of a campaign level strategic intelligence issue. But maybe folks would be more interested in a straight up wargame without any weirdness-- sorta like Risk but with High Guard for the battles. Also there's the threat of (possibly) having a TL 15 fleet show up at any moment.
Okay guys... this will be a real event in a naval campaign history.
Feel free to roll up characters (without mustering out all the way!) using Book 5 and populating your ships with them.
I'm not sure I follow. The purpose or meaning.
Roll up the complete crews of all ships? Just the Officers? Just the Flag Officer? (aka our avatar).
I'd be into the proposed pocket empires idea, I'm just not sure how rolled characters would fit into it. Surely the population to support the Navy would be enough that we'd all have pretty much identically skilled characters.
This PE idea could get big, fast. It should probably at least break down into home defense fleets and outside attackers, with victory conditions other than simple attrition.
So what is the Zho part in the campaign?
Ah... that bit was directed at the Magnus and BillDowns game...
At this stage... the idea is to use the test match and the tournament to interact with the char-gen rules. You freeze rolling up the character at a certain point if the character makes sense as leading a ship in the 2 BCr test match. That combat then becomes a part of the character's background. The winner has an extra chance of promotion. The winner of the later 10 BCr tournament will get a serious promotion for his char-gen procedure.
Your other characters that you roll up (the ones that aren't leader material) can be shifted around to various ships... and you can follow them through the TCS campaign if you care to. If someone wants to play an rpg session of some sort, they can do so with some of these characters with our TCS campaign providing the back drop. That's in the tradition of the Fifth Frontier War and Traveller rpg interaction.
The idea is that the wargamers are not disturbed by this, but the rpger's leverage the wargames to develop setting, background, plot, and history.
An idea:
Roll up UWP's for a subsecter or two.
TL 12 is the max.
Distribute the players to the TL 12 worlds.
Have some good "booty" worlds for them to fight over.
Watch weak players form coalitions-- sort of a Diplomacy type thing.
Run some turns and battles according to TCS campaign rules.
Watch where it goes.
Perhaps have a specified chance for certain agreed upon campaign events: particularly a TL 15 fleet that returns under the control of a new player.
Sounds quite interesting. And a massive undertaking in the making I expect![]()
TL 12 TCS campaign:
I'm interested in the Zhodani core expeditions... don't know if other folk like that. The premise is TL 12 pocket empires... subjegated by a TL 15 Confederation. But the TL 15 guys haven't shown up for a while... you don't know why... so now there's outright war when it wasn't expected.
I'm wondering if there should be something strange in the game that the different players slowly learn about. Sort of a campaign level strategic intelligence issue. But maybe folks would be more interested in a straight up wargame without any weirdness-- sorta like Risk but with High Guard for the battles. Also there's the threat of (possibly) having a TL 15 fleet show up at any moment.
How much variabilty/unknown are you comfortable with in a game like this?
Been following this thread a bit, and have a question about the jump requirement: is it possible to use a J2 vessel with fuel for J3 range (2 jumps) or not?
Been following this thread a bit, and have a question about the jump requirement: is it possible to use a J2 vessel with fuel for J3 range (2 jumps) or not?
Nope. That's not the within the intentions of the jump-3 parameter.
I will say, I am not fond of the idea of generating Naval characters for our ships...Too much randomness and there are a couple skills that have tremendous effect on the battle (Ship tactics, Pilot) and others that have little effect (Any other really...). Really unbalances the game overall for the guys that have the good skills at decent levels. More of an incentive to 'roll' up characters until you have ones that are what you want. Any that don't measure up, just aren't used.
Perhaps we should take the next sector out - it doesn't seem to be canon - and map it as we wish. Perhaps get Mickazoid to set us up??
A map based campaign might be interesting