rgrove0172
SOC-12
I just read on another forum where the scale of the space combat in the original GDW 2300 rules (StarCruiser) has a glitch. Apparently the scale of the turns and that of the movement of vehicles on the given spacial scale dont jive.
Stutterwarp efficiency x .645 = AU/day of travel.
for a 1.5 EFF ship like the Aconit thats .96AU in 24 hours
150,000,000km x .96 = 144,000,000km in 24 hours or 6,000,000km/hr
Star Cruiser is played in 1 minute turns so.. The aconit should be able to move about 100,000 km per minute
Yet, it has a Movement of 3 for combat purposes.. which equates to 3x600,000km hexes every minute or 1,800,000km/minute or about 18 times faster than it should.
My math might be off somewhere but is seems there is some validity to the claim.
The recommendation is to drop the hex size, or essentially the spacial scale of space combat (which Ill admit always did seem a bit large) by a factor of 10 or so to correct things at least a bit. (maybe even 20 by calculations)
Now Ive been attempting to use the MgT2300 rules and their turns are 3 minutes long, and I havent done the math there yet (am about to) but Im wondering if the scale screw up carried over and a similar adjustment needs to be made.
Stutterwarp efficiency x .645 = AU/day of travel.
for a 1.5 EFF ship like the Aconit thats .96AU in 24 hours
150,000,000km x .96 = 144,000,000km in 24 hours or 6,000,000km/hr
Star Cruiser is played in 1 minute turns so.. The aconit should be able to move about 100,000 km per minute
Yet, it has a Movement of 3 for combat purposes.. which equates to 3x600,000km hexes every minute or 1,800,000km/minute or about 18 times faster than it should.
My math might be off somewhere but is seems there is some validity to the claim.
The recommendation is to drop the hex size, or essentially the spacial scale of space combat (which Ill admit always did seem a bit large) by a factor of 10 or so to correct things at least a bit. (maybe even 20 by calculations)
Now Ive been attempting to use the MgT2300 rules and their turns are 3 minutes long, and I havent done the math there yet (am about to) but Im wondering if the scale screw up carried over and a similar adjustment needs to be made.