• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

2320 "Final" Edition

It's coming along. Ted is still plugging away at it, Laurent is doing his excellent ship stuff, and I have a few things in there too. I'm also working on any typos, inconsistencies or just plain weirdness that people have encountered in the interim version.
 
Cool. Thanks for the update, Colin. It will be a top-quality product. It's the best I've seen in a long time (considering its in "draft" form from a standpoint of format and presentation). Also looking forward to the expansions in all their myriad forms (though my wife may not appreciate a regular drain on our play money fund).
 
I haven't visited these boards for quite some time, so even the release of the 2320AD pdf was news to me (Congrats for that! Yay!). Did try to search, but could not find any info on the status of the Final Edition. Has it been released already? If not, what is the status of it at the moment?
 
I haven't visited these boards for quite some time, so even the release of the 2320AD pdf was news to me (Congrats for that! Yay!). Did try to search, but could not find any info on the status of the Final Edition. Has it been released already? If not, what is the status of it at the moment?

Read about 4 posts back ;)
 
Ah, so it's still "coming along", as Colin put it. Was just looking for an update, as that post was almost two months old, that's all.

Ok see the 'Dead Tree Version' thread in this forum ;)
 
Maybe I'm dense, but I didn't see anything about the final *pdf* version on that thread. MIght be a language barrier thing, I don't know. Basically, what I gather from that thread (and this), is that both the final pdf version and the dead tree version of 2320AD are still in the works, 'coming along'.

Note that I am not trying to rush you, I was just asking. I'll just buy the 'raw' version pdf from DriveThru RPG now and once the final version is ready, update to that (as the update is free, right?).

Oh and very sad to hear about Colin's and Ted's RL troubles. May the Force be with you!
 
Sorry I were confuzled ;)

Yes the final PDF will release with the completion of the hard copy layout. If you get the current copy we will send out notices to everyone that purchased and give them an opportunity to download the final. There won't be anything really new in the final copy, just the updated layout, graphics, and any edits that have been caught.
 
Hunter, Colin, Ted, et al:

Am glad things are going well with 2300. I am really looking forward to picking up the hard copy of this book. And the scenarios, and the ship books, and anything else you lot have in the hopper.

Can't Come Soon Enough !

C'mon - take my money !

:)

D.
 
Back in 2300 :)

Hi everybody. I purchased the new 2320AD rules pdf a few days ago. I was getting ready to start a new 2300 campaign using Fuzion, so I was very pleased to find new 2300 material becoming available.

I had a few questions about the game and I was wondering how others were handling them.

Armor Class: It appears from the T20 rules that AR is added to armor class. Several types of armor though only give partial coverage. How is this handled, especially as there does not appear to be any hit location chart in the game?

Brown Dwarves: The idea that Brown Dwarves are rare and hard to detect is a legacy of 1980's astronomical knowledge. Brown dwarves are both common and easy to find by anyone with an infrared observatory. If ships are allowed to discharge around brown dwarves, the entire arm system breaks down. For my game, I am stating that that the hig energy particles of a star's heliosphere (the solar wind) have to be present in order to discharge a drive. That means inside the stutterwarp wall, outside the planetary radiation belts, and near an active star.

There are a lot of cases where the 2300AD tech breaks down in light of modern tech which already exceeds the scifi tech presented in the original Traveller 2300. The "imager" aka digital camera in the 2300AD rules weighed over 2 pounds and could only hold 3000 pictures. The modern F22 outperforms the Traveller 2300 Air Superiority fighter. The equipment lists and general tech needs a big overhall to remain believable today. I haven't had much of a chance to dig into the 2320AD equipment, so I hope the writers have done some modernizing.

Plan to start playing next week.
 
Hi everybody. I purchased the new 2320AD rules pdf a few days ago. I was getting ready to start a new 2300 campaign using Fuzion, so I was very pleased to find new 2300 material becoming available.

I had a few questions about the game and I was wondering how others were handling them.

Armor Class: It appears from the T20 rules that AR is added to armor class. Several types of armor though only give partial coverage. How is this handled, especially as there does not appear to be any hit location chart in the game?

D20 tends to be abstracted - I'm guessing instead of using hit locations the lack of coverage is just reflected in lower values for partially covering armor as opposed to more covering armor. It's not the best solution, but the merit is that it is a faster than rolling for and resolving damage to hit locations.

Brown Dwarves: The idea that Brown Dwarves are rare and hard to detect is a legacy of 1980's astronomical knowledge. Brown dwarves are both common and easy to find by anyone with an infrared observatory.

Wow, I didn't know that. That's good to know.

If ships are allowed to discharge around brown dwarves, the entire arm system breaks down. For my game, I am stating that that the hig energy particles of a star's heliosphere (the solar wind) have to be present in order to discharge a drive. That means inside the stutterwarp wall, outside the planetary radiation belts, and near an active star.

That seems as good of a solution as any and probably better than most.

There are a lot of cases where the 2300AD tech breaks down in light of modern tech which already exceeds the scifi tech presented in the original Traveller 2300. The "imager" aka digital camera in the 2300AD rules weighed over 2 pounds and could only hold 3000 pictures. The modern F22 outperforms the Traveller 2300 Air Superiority fighter. The equipment lists and general tech needs a big overhall to remain believable today. I haven't had much of a chance to dig into the 2320AD equipment, so I hope the writers have done some modernizing.

Ha ha! No truer words spoken.

A lot of original 2300 had some bad problems, not only in technology but more painfully, in actual game mechanics (player character throw distance, anyone? - I suspect that people at GDW didn't understand how great of a distance a meter was just did a word replace of "feet" with "meters" in 2300). Like look at the range for rifles in that game. Most RPG gunfights occur at like less than 50m. Why even include DPV values that weren't doubled? All combat could always be assumed to occur at short range (which then meant it was reaaaallly easy for people to hit when shooting).

Missiles were silly - operator and target skill meant nothing. Just compare the missile's homing value to some arbitrary "dodge" value of the target and roll a d10. Perhaps "realistic" given futuretech, but no fun at all to RP.

The 30 second combat turn was really poor given that - most combats were over in just a single turn of shooting.
 
D20 tends to be abstracted - I'm guessing instead of using hit locations the lack of coverage is just reflected in lower values for partially covering armor as opposed to more covering armor. It's not the best solution, but the merit is that it is a faster than rolling for and resolving damage to hit locations.

I would tend to agree normally, but then why does the character sheet have you specify AR for each hit location? It looks like the armor was set up for a hit location system that was never published.
 
The original 2300 Had a hit location system. It may be adapted to D20 in the future.
 
ARmor Class Partial Coverage

I was thinking earlier today that I had finally figured it out, hat 1AR, vest 2AR, jacket 3AR, long coat 4AR. Obviously the armor is better the more of you it covers, but wait, Battle Armor offers full coverage but less AR than the helmet that is part of it. The Armored Vac Suit has different AR's for different locations...<ARRGH!!>.

I've been thinking that I will roll hit location and use the AR to that part of the body for the AC adjustment. If a hit becomes a miss, obviously the armor stopped the round.
 
There is a hit location chart/wound effects chart in Chapter 4: Rules Additions. Only the AR of your chest affects AC. AR anywhere else is for damage reduction. The mechanic is a little clumsy, but it does work once you get used to it.

Hmm, I will look over some of the tech, before the final version gets out.
 
Last edited:
2320... I missed it first read, too.
Page 36, right column, top.

Right above the wound effects addition.

(I remembered there had been one in playtest, but hadn't looked for it in 2320 released edition...)
 
Last edited:
Found it, thanks. Now I feel better :)

So what supplements are on the drawing boards for 2320? I'm also curious as to whether any event/plot is on the horizon to drive the campaign. In 2300, the outbreak of the Kafer War was an obvious plot driver, but in 2320, things appear to be pretty calm. The Kafer are defeated and no new threat to humanity has appeared (though obviously those missing aliens make me nervous).
 
Back
Top