siefertma2
SOC-13
Query: How is the "final" edition of 2320 AD coming?
I haven't visited these boards for quite some time, so even the release of the 2320AD pdf was news to me (Congrats for that! Yay!). Did try to search, but could not find any info on the status of the Final Edition. Has it been released already? If not, what is the status of it at the moment?
Read about 4 posts back
Ah, so it's still "coming along", as Colin put it. Was just looking for an update, as that post was almost two months old, that's all.
Hi everybody. I purchased the new 2320AD rules pdf a few days ago. I was getting ready to start a new 2300 campaign using Fuzion, so I was very pleased to find new 2300 material becoming available.
I had a few questions about the game and I was wondering how others were handling them.
Armor Class: It appears from the T20 rules that AR is added to armor class. Several types of armor though only give partial coverage. How is this handled, especially as there does not appear to be any hit location chart in the game?
Brown Dwarves: The idea that Brown Dwarves are rare and hard to detect is a legacy of 1980's astronomical knowledge. Brown dwarves are both common and easy to find by anyone with an infrared observatory.
If ships are allowed to discharge around brown dwarves, the entire arm system breaks down. For my game, I am stating that that the hig energy particles of a star's heliosphere (the solar wind) have to be present in order to discharge a drive. That means inside the stutterwarp wall, outside the planetary radiation belts, and near an active star.
There are a lot of cases where the 2300AD tech breaks down in light of modern tech which already exceeds the scifi tech presented in the original Traveller 2300. The "imager" aka digital camera in the 2300AD rules weighed over 2 pounds and could only hold 3000 pictures. The modern F22 outperforms the Traveller 2300 Air Superiority fighter. The equipment lists and general tech needs a big overhall to remain believable today. I haven't had much of a chance to dig into the 2320AD equipment, so I hope the writers have done some modernizing.
D20 tends to be abstracted - I'm guessing instead of using hit locations the lack of coverage is just reflected in lower values for partially covering armor as opposed to more covering armor. It's not the best solution, but the merit is that it is a faster than rolling for and resolving damage to hit locations.