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2nd Edition, Thoughts?

Actually, Matthew has mentioned plans to revise everything eventually.

I based my statement on what has been officially announced at this time. I assume that he wants to update everything over time.

I should point out, that is in the context of a ten year span and I would merely not wish to rule anything out :)

Ten years?! I'm gonna fire up a Kickstarter to send you guys some coffee or Red Bull or something. See if we can't cut that down a bit. :coffeegulp:
 
Ten years?! I'm gonna fire up a Kickstarter to send you guys some coffee or Red Bull or something. See if we can't cut that down a bit. :coffeegulp:

Well, wasn't that roughly the amount of time from Traveller 5's initial conception to its publication? And it hasn't even got any official supplements yet, so... :p
 
Ten years?! I'm gonna fire up a Kickstarter to send you guys some coffee or Red Bull or something. See if we can't cut that down a bit. :coffeegulp:

* Fires up images of games designers being force fed caffeine as they are whipped to produce more Traveller books *

:)
 
When TSR was in Lake Geneva, friends of mine who worked there said that the timeframe for a module was 6 weeks from start to finish, and going to the printers.

Generally, I can have modified rules for a game ready in one to two weeks. For Axis and Allies, that included expanding the game to about 14 players, with custom purchase costs and combat value sheets for each country.

This is a very leisurely pace of production, but then, it depends on how much time the authors can devote to it.
 
When TSR was in Lake Geneva, friends of mine who worked there said that the timeframe for a module was 6 weeks from start to finish, and going to the printers.

In days gone by, we worked to strict schedules - that doesn't happen any more. Books go to print when we think they are ready, and the schedule can go hang :)
 
In days gone by, we worked to strict schedules - that doesn't happen any more. Books go to print when we think they are ready, and the schedule can go hang :)

There are lots of changes to the gaming industry overall. Many companies now playtest modules outside the office, for example.

Only a few companies have much of an announced schedule, and few of them actually live up to promised dates. (Has Palladium EVER shipped anything on the original announced ship date?)
 
In days gone by, we worked to strict schedules - that doesn't happen any more. Books go to print when we think they are ready, and the schedule can go hang :)

Matt, you need to make a nice banner sign out of that, hang it in the office, and provides us with pictures. :)
 
In days gone by, we worked to strict schedules - that doesn't happen any more. Books go to print when we think they are ready, and the schedule can go hang :)

Matt, that was intended more as an observation than a criticism. TSR was a game company, with dedicated employees for design. I suspect that you are dependent on outside authors for your material, and that they are doing it when they have time. Playtesting is more difficult without an immediately available group to work with. So things take longer.
 
Its about time that there was a new better version of Traveller. I for one am very excited about the new version. Even though I believe it still doesnt come with any animal speeds! And I bet it doesnt cover animals up to Tyrannosaurus size and over either. I have had to edit every Mongoose rulebook regarding this I bet this new one isnt any different!

But regarding extra character books I feel the other systems always fell down a bit when more detailed character books and loads of new associated rules were released. I feel Traveller has always worked best with just the basic rules. No need for rules for everything.

This is one thing I loved about the Classic Traveller - you got one paragraph about possible throws for Gambling in the skill explanation and that was enough to build a whole scenario around! So clean and concise.

But definitely we need more adventures. And some Pathfinder style card tokens please!
 
I have mixed feelings about the ship design system. Nothing in particular seems wrong, but it seems a poor match for certain ships. Or, perhaps, not enough was done to ensure that the canonical ships represent what they were intended to represent. I dunno.

In particular, the Scout/Courier feels too roomy. "It's not Traveller enough" is the feel I get. Maybe I'm wrong there.

I'd argue that the limited payload of the Type-S was really about happenstance and the power plant fuel rules in Book-2. With pretty much any other system from Book-5 onwards it will wind up with much more payload.

Is this good or bad? Matter of opinion.
 
Ten years?! I'm gonna fire up a Kickstarter to send you guys some coffee or Red Bull or something. See if we can't cut that down a bit. :coffeegulp:

I read that as saying they have a ten year license for publishing Traveller material.

Are you still sure you want to cut that down?

Simon Hibbs
 
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