daryen
SOC-14 1K
Like I said: a setup premise.Imperial Fringe gives you a reason to Travel. And if you start in the right subsector (cough, Regina, cough, Aramis, cough, cough), there are plenty of adventures ready to go that the Referee doesn't have to make up. You get money from the Imperial Fringe PLUS money from any other adventure on the World you visit along the way.
But you don't even need any of those other adventures unless everyone needs a break. Just starting with Regina or Aramis gives you three red zones each, for a total of six. All of which are easily accessible with your J2 scout ship. The problem is that all you are given is a map (of the entire Spinward Marches) and the UWPs. Making sense of any of it and detailing the worlds is all on the GM with no assistance or hints.