CosmicGamer
SOC-14 1K
For me, the universe, including the 3I version, is a big place and piracy certainly can exist somewhere in some form as determined by the GM. So you all are right for your vision of the universe.
Personally I see it like most things in Traveller. It varies. Even in the same region of space it varies over time.
Lots of piracy then measures are put in place to counter it and the pirates either are caught, destroyed, move to greener pastures, or whatever.
Low piracy then alert levels, security measures, defensive manpower and weaponry and resources to counter it are reduced to save costs. Now the environment is such that piracy may creep back in.
That said, one of my issue with piracy being common is the cost of the ship to do the pirating. It's like someone taking a retirement fund to buy a Lamborghini and entering it into a demolition derby where the winner gets a pink slip. There is also the risk of serious injury and death.
I know people will tear that analogy up, but the concept is
"It's like someone taking their retirement fund"
you already have a ship, something of immense value that even on the black market would provide the entire crew enough money to retire on
"buy a Lamborghini"
Pointing out that the pirate ship is quite valuable, something the average person only dreams of having.
"entering it into a demolition derby"
Piracy has risks of costly damage to your very expensive pirate ship and the prize you are hoping to win.
"where the winner gets a pink slip"
They could gain a ship, but no guarantee the pirate will win. Their ship could be the one seized.
"There is also the risk of serious injury and death."
Self explanatory.
In general, I see someone somehow seizing their very first ship as being the "big score". If they somehow have piracy black market connections they sell and find someplace to retire in luxury. They typically don't decide to go live in a cave, and when they come out, drive around in their stolen Lamborghini looking for a Corvette to jack? Some other ship to... um, do whatever with and still live in a cave? What is the pirates end game? Just unlawful malcontents doing it for the adrenaline rush?
Piracy by any other name...
If a criminal ring seizes a civilian ship they would be called pirates.
How about if they seize a ship from a competing criminal ring? Is that still piracy?
How about if they are a religious militant criminal group seizing a civilian ship to help fund their cause?
A religious militant group trying to overthrow a government and they seize a civilian ship to help fund their cause?
This religious militant group succeeds and sets up the new ruling government, they write history, they don't call themselves pirates - they call the old government that is trying to regain control and is seizing their ships the pirates.
I have not looked at the campaign that initiated this discussion so do not know the details, but my understand from what others have said is that there is a bit of commerce raiding and two, or more, sides in contention.
The "pirate base" could be a former backed "military contractor" of some faction that seized ships and re-purposed them for "the cause".
Perhaps the class B "hidden" "pirate" base is merely a myth to help distance any "piracy" from smearing a factions reputation. The base for the raiding pirates was hidden but the port was in plain sight, a real star port or military base was used to modify or chop up captured ships. So maybe the players characters find a base but no class B star port. Clues may point to who was behind things...
Personally I see it like most things in Traveller. It varies. Even in the same region of space it varies over time.
Lots of piracy then measures are put in place to counter it and the pirates either are caught, destroyed, move to greener pastures, or whatever.
Low piracy then alert levels, security measures, defensive manpower and weaponry and resources to counter it are reduced to save costs. Now the environment is such that piracy may creep back in.
That said, one of my issue with piracy being common is the cost of the ship to do the pirating. It's like someone taking a retirement fund to buy a Lamborghini and entering it into a demolition derby where the winner gets a pink slip. There is also the risk of serious injury and death.
I know people will tear that analogy up, but the concept is
"It's like someone taking their retirement fund"
you already have a ship, something of immense value that even on the black market would provide the entire crew enough money to retire on
"buy a Lamborghini"
Pointing out that the pirate ship is quite valuable, something the average person only dreams of having.
"entering it into a demolition derby"
Piracy has risks of costly damage to your very expensive pirate ship and the prize you are hoping to win.
"where the winner gets a pink slip"
They could gain a ship, but no guarantee the pirate will win. Their ship could be the one seized.
"There is also the risk of serious injury and death."
Self explanatory.
In general, I see someone somehow seizing their very first ship as being the "big score". If they somehow have piracy black market connections they sell and find someplace to retire in luxury. They typically don't decide to go live in a cave, and when they come out, drive around in their stolen Lamborghini looking for a Corvette to jack? Some other ship to... um, do whatever with and still live in a cave? What is the pirates end game? Just unlawful malcontents doing it for the adrenaline rush?
Indeed.The pirates are not in opposition or contrary to the very frightening patchwork of the "military-industrial complex" of the era of the Third Imperium, they are part of it. They exist because they have a purpose - arguably several purposes. They are deniable assets, usable by corporations, political groups and factions, the intelligence community, and organized crime. They range in organization and attitude from PMCs to Outlaw Biker Gangs to Revolutionaries. But all of the them, when operating as pirates, exist on the fringes of civilized space (as defined by Starport type) - and their survivability probably depends upon how well they fill their economic and ecological niche in combination with how well they blend in.
Piracy by any other name...
If a criminal ring seizes a civilian ship they would be called pirates.
How about if they seize a ship from a competing criminal ring? Is that still piracy?
How about if they are a religious militant criminal group seizing a civilian ship to help fund their cause?
A religious militant group trying to overthrow a government and they seize a civilian ship to help fund their cause?
This religious militant group succeeds and sets up the new ruling government, they write history, they don't call themselves pirates - they call the old government that is trying to regain control and is seizing their ships the pirates.
I have not looked at the campaign that initiated this discussion so do not know the details, but my understand from what others have said is that there is a bit of commerce raiding and two, or more, sides in contention.
The "pirate base" could be a former backed "military contractor" of some faction that seized ships and re-purposed them for "the cause".
Perhaps the class B "hidden" "pirate" base is merely a myth to help distance any "piracy" from smearing a factions reputation. The base for the raiding pirates was hidden but the port was in plain sight, a real star port or military base was used to modify or chop up captured ships. So maybe the players characters find a base but no class B star port. Clues may point to who was behind things...
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