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A idea occurs X plus a fraction Jump Drives.

infojunky

SOC-14 1K
Peer of the Realm
Meaning designing ships that use multiple Jumps to get to their destination. Like a Slow freighter on a J3 route that takes two jumps to get to there.
 
Meaning designing ships that use multiple Jumps to get to their destination. Like a Slow freighter on a J3 route that takes two jumps to get to there.
Not really new several ships have been designed with multiple jumps in the fuel tanks.
 
Not really new several ships have been designed with multiple jumps in the fuel tanks.
I was going to go there, but the idea of combining sequential jumps with compound-fraction Jump Numbers is a novelty.

Fractional jump numbers don't work (unless they're microjumps with a J-1 or higher drive), but compound-fractional ones might.
 
As I understand game mechanics, it's all or nothing.

The exception was factor zero jump drive, with a maximum range of a quarter parsec.
 
Rate your fractional jump drives for light years jumped rather than parsecs...
limp drive 1 1ly
limp drive 2 2ly
limp drive 3 4ly
limp drive 4 5ly
limp drive 5 8ly
limp drive 6 11ly
 
Meaning designing ships that use multiple Jumps to get to their destination.
Not really new several ships have been designed with multiple jumps in the fuel tanks.
What you're looking for is something called a Spinward X-Courier ... 😉
Rig it up with L-Hyd drop tanks and you could do J2+2 with 40 tons of internal cargo and 5 tons of mail (or more cargo). That's basically a 45/194=23.2% revenue tonnage fraction on a 4 parsec range via double jumping. Not bad for speculative cargo runs around the boonies ... :unsure:

See: X-Range Starship (wiki link)
 
Honestly I was Mini Maxing for a route.
Use a collapsible fuel tank so as to be able to "flex" your cargo hold for extra jump range when you need it. You aren't going to be needing more than J2 fuel in the main fuel tanks anyway. For ships that are 500 tons or less, a collapsible fuel tank for J2 fuel is going to 1 ton or less (when not filled with fuel and occupying cargo hold space), which hopefully your ship design can afford.

Even the bog standard 200 ton TL=9 A1 Free Trader (82 tons cargo) and 200 ton TL=9 A2 Far Trader (61 tons cargo) can afford to retrofit a TL=9 Fuel Purification Plant (9 tons) and a collapsible fuel tank (40 ton capacity, 0.4 tons while stored) to add +2 parsecs of range to either ship for "long haul" transits through deep space. Sure it will reduce your cargo capacity when you do that ... but it does allow you to "go" where you otherwise couldn't (moat and drawbridge effect) due to fuel limitations inherent in the basic design.

Bargain really, as far as conversion costs go ... basically pays for itself in just a few jumps.
 
The only reason for a one and a half factor jump drive is to shrink the engine, and save some money.
Or in a LBB2-only CT universe, tech level constraints on drive size. This requires allowing direct calculation of drive rating by size and ship tonnage instead of rounding up to the next hull size on the table before calculating.

TL-9 lets you build drives up to Size F. Table says it's only factor-1 in an 800Td hull, but math says it should be factor 1.5 (it's 6 in a 200Td hull).
 
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