M
Malenfant
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Eeee, that'd be complicated. And I think you're thinking of the post I did about gas giant satellites having a fixed mass percentage of their primary?
Yes, thats the one.Originally posted by Malenfant:
Eeee, that'd be complicated. And I think you're thinking of the post I did about gas giant satellites having a fixed mass percentage of their primary?
Ok, I admit, my system for generating a solar system is a bit ad hoc, but what about just the mainworld? You have a map, and a listing for all the mainworlds, one per hex, what if you wanted a system that could include gas giants and asteroids as main worlds, rather than just planets from 1,000 to 10,000 miles in diameter? It is possible with standard Traveller technology to live within the atmosphere of a gas giant itself, not a satellite thereof but the actual gas giant, all you really need is a way to avoid falling into the crushing depths of the gas giant's atmosphere. In Traveller there is gravitic technology, another method is a hot hydrogen balloon. Since fusion is standard technology in Traveller, what better place for a high tech civilization to exist than in an environment where you are surrounded by fusion fuel? You could have a "cloud city" or a number of cloud cities dotting the atmosphere of a gas giant. A city can levitate either through gravitic technology or by heating the gases inside a giant balloon so that it is less dense than the surrounding atmosphere and thereby providing lift for a city. Since the most convenient energy source is fusion, then we're talking about a civilization that is at least tech level 8, probably 9 would be easier.Originally posted by Malenfant:
Well, politics is a no-go now - the politics board has been removed, anyone talking politics outside gets stomped on by the mods (which we now have, and are decent and timely in their response). So there won't be any talk of politics.
However, it will take more than a new email account to hide your true identity from people - your style just doesn't change at all, whether you're Tom Kalbfus, Laryssa, or Space Cadet. That and the fact that BR spotted you on another forum talking about the same thing, didn't exactly make it hard to figure out who you really were.
What worries me more here is that I know what your attitude to science and realism is. So long as you don't start claiming that science is wrong, or doesn't know anything about planetary formation, or anything like that then there won't be a problem.
Now, my main problem with this table isn't so much about realism, it's more about its necessity. I just don't think anyone ever needs to generate an entire continuum of objects from 1.5 metres in diameter up to 190,000km or whatever. If your stated aim is to come up with codes for objects that Traveller doesn't classify, then why not just add those to the existing system?
Quite interesting. What I am looking for was a simple metric that describes the size of an object in three digits. I could use the actual diameter, but that would have a differing range of sizes. The Traveller code uses one digit, but what if you were to substitute that one digit with three?Originally posted by Malenfant:
[QB]For example, Book 6 says that S (Small World) is 200km radius. Personally, I say it covers everything from 500 to 1500 km diameter (2d+3 x 100 km diameter). I also add a code T (Tiny) for things smaller than that, for which I use this table:
Roll (1d6) Size T Diameter
1: 4d6 km
2-3: 5d20 + 20 km
4-5: d% + 100 km (00 = 100)
6: (1d6 +3) x 50 km
You roll 1d6, then use the result to determine the length of each of the xyz axes of the object, because it's small enough to not have a spherical shape. That gives you a broad spectrum for all small bodies. Or, I just pick three numbers for each axis and be done with it.
For Jovians I just use a snowballing method (like 2300AD) to build them up from a smaller size.
Good reminder Mal of the B & C-class sized worlds. There aren't many in Known space by the UWP's but they do crop up 1-2 a sector, those sneaky High-Grav worlds do.Originally posted by Malenfant:
For gas giants you could just use codes D (SGG) and E (LGG) (I'd keep B and C free for 11,000 and 12,000 mile diameter terrestrials). Then you don't have to stick decimal points in the UWP.
I'd actually call the atmosphere type "C" (Insidious) - remember there's Hydrogen in there, and that seeps into vacc suits etc.
So Neptune would be xDC0xxxx, Jupiter would be xEC0xxxx, etc.
Here's a thought - what if there was a permanent settlement, an sort of gravitic atmospheric arcology perhaps, atually within the upper atmosphere of a gas giant? Think Cloud City. This would mean we could give gas giants complete UWPs, e.g. CDC0358-A.Originally posted by Malenfant:
So Neptune would be xDC0xxxx, Jupiter would be xEC0xxxx, etc.
Here's a thought - what if there was a permanent settlement, an sort of gravitic atmospheric arcology perhaps, atually within the upper atmosphere of a gas giant? Think Cloud City. This would mean we could give gas giants complete UWPs, e.g. CDC0358-A. </font>[/QUOTE]Yep. Then you can keep the general UWP format and have GGs as mainworlds - Tom's table becomes unneccessary.Originally posted by the Bromgrev:
</font><blockquote>quote:</font><hr />Originally posted by Malenfant:
So Neptune would be xDC0xxxx, Jupiter would be xEC0xxxx, etc.
Realistically speaking there might be quite a few of these big worlds - especially panthalassics. These are huge, volatile-rich worlds that are 1-3 earth masses, up to half of which might actually be water and atmosphere. They'd usually be found in the middle zone, between the habitable zone and outer zone.Originally posted by Liam Devlin:
Good reminder Mal of the B & C-class sized worlds. There aren't many in Known space by the UWP's but they do crop up 1-2 a sector, those sneaky High-Grav worlds do.
I basicly agree, but one of SC's original goals appeared to be to increase the number of possible gas giant sizes. LGG and SGG will not do that.Originally posted by Malenfant:
For gas giants you could just use codes D (SGG) and E (LGG) (I'd keep B and C free for 11,000 and 12,000 mile diameter terrestrials). Then you don't have to stick decimal points in the UWP.