REVISED TELEPORTATION TALENTJust a general heads up, we are exploring Psionics in my PbP game:
[CT Only] atpollard's PbP Traveller (Chapter 0)
[atpollard's PbP] Recruitment of Jozu Goro
[CT Only] atpollard's PbP Traveller (Out Of Character)
So far we have slowed Psi Skill progression down to 1 skill level per term, so having more skill levels will make things better.
We already tackled expanding Telepathy, and I wanted to post some ideas on expanding the options for Teleportation.
So check it out, comment on it or, or just ignore it ... whatever makes you happy.
The Problem I have with the Rules as written:
- I don't really want naked people telporting around IMTU ... It is a stupid idea.
- Since teleporting naked is a stupid idea, the Teleport ability isn't really any use below skill 7 ... where a minimum Teleportation Psi can instantly teleport anywhere within 50,000 km.
- This leaves out a lot of interesting posibilities for lower skill level Teleporters, and makes the entire Talent useless for most Psions.
Guidelines from the rules ... new range by point cost to use as a guide.
(1) 5 meters
(2) 50 meters
(3) 500 meters
(4) 5 km
(5) 50 km
(6) 500 km
(7) 5,000 km
(8) 50,000 km
(9) 500,000 km
(10) 5,000,000 km
(11) 50,000,000 km (0.3 AU)
(12) 3 AU
(13) 30 AU [neptune]
(14) 300 AU
(15) 3000 au
(16) 30,000 au
(17) 300,000 au (1.5 parsecs = jump 1.5)
(18) 15 parsecs
(19) 150 parsecs
(20) 1,500 parsecs
Guidelines from the rules ... movement (25 meter range bands, 15 second rounds)
Walk 25 meters in 15 seconds.
Run 50 meters in 15 seconds
REVISED TELEPORTATION LEVELS OF ABILITY:
Striding (Level 1): The most basic teleportation ability involves a series of short, rapid micro-teleports in which the 'Strider' appears to blur for an instant as he takes 2 meter steps walking or 4 meter steps while running. Each 15 seconds of Striding requires 1 Psi point and Striding can be maintained for as long as the individual has Psi Strength Points left. Striding allows a character to move at double his normal rate (walk 50 meters in 15 seconds or run 100 meters in 15 seconds). Striding does not allow the individual to pass through a wall, but he may 'stride' through a curtain or glass door.
Improved Striding (Level 2): Like the level 1 ability 'Striding' except that the individual takes 4 meter steps walking or 8 meter steps while running. Each 15 seconds of Improved Striding requires 2 Psi point allows a character to move at four times his normal rate (walk 100 meters in 15 seconds or run 200 meters in 15 seconds). Improved Striding does not allow the individual to pass through a wall, but he may 'stride' through a normal door.
Phase Door (Level 2): For a cost of 2 Psionic Strength Points, the character and up to 50 kg if clothing and equipment can shift out of phase with matter enough to allow him to pass through up to 5 meters of material. The character can literally walk through walls at 1.5 meters per second. For each additional 2 Psi Points expended, either 1 additional person or 150 kg of equipment may be brought along.
Advanced Striding (Level 3): Like the level 1 ability 'Striding' except that the individual takes 8 meter steps walking or 16 meter steps while running. Each 15 seconds of Advanced Striding requires 3 Psi point allows a character to move at eight times his normal rate (walk 200 meters in 15 seconds or run 400 meters in 15 seconds). Advanced Striding does not allow the individual to pass through a structural wall, but he may 'stride' through a light partition.
Improved Phase Door (Level 3): For a cost of 3 Psionic Strength Points, the character and up to 50 kg of clothing and equipment can shift out of phase with matter enough to allow him to pass through up to 50 meters of material. The character can pass through walls and entire rooms at 1.5 meters per second. For each additional 3 Psi Points expended, either 1 additional person or 150 kg of equipment may be brought along.
Ultimate Striding (Level 4): Like the level 1 ability 'Striding' except that the individual takes 16 meter steps walking or 32 meter steps while running. Each 15 seconds of Ultimate Striding requires 4 Psi point allows a character to move at sixteen times his normal rate (walk 400 meters in 15 seconds or run 800 meters in 15 seconds). Ultimate Striding allows the individual to pass through a structural wall up to 1 meter thick.
Advanced Phase Door (Level 4): For a cost of 4 Psionic Strength Points, the character and up to 50 kg of clothing and equipment can shift out of phase with matter enough to allow him to pass through up to 500 meters of material. The character can pass through walls and entire rooms at 3 meters per second. For each additional 4 Psi Points expended, either 1 additional person or 150 kg of equipment may be brought along.
Teleportation (Level 5): For a cost of 5 Psionic Strength Points, the character and up to 2 kg of clothing and equipment can be instantly transported up to 50 km. For each additional 5 Psi Points expended, either 1 additional person or 100 kg of equipment may be brought along.
Bi-location (Level 5): For a cost of 10 Psionic Strength Points, the character and up to 2 kg of clothing and equipment can appear to exist in 2 locations up to 50 m apart at the same time for 30 seconds (2 combat rounds). The character rapidly teleports hundreds of times per second between the two locations and may only perform the normal number of actions but may perform them at either or both locations. Any atacks against the character will only inflict half damage.
Regional Teleportation (Level 6): For a cost of 6 Psionic Strength Points, the character and up to 5 kg of clothing and equipment can be instantly transported up to 500 km. For each additional 6 Psi Points expended, either 1 additional person or 100 kg of equipment may be brought along.
Tri-location (Level 6): For a cost of 12 Psionic Strength Points, the character and up to 2 kg of clothing and equipment can appear to exist in 3 locations up to 500 m apart at the same time for 10 minutes. The character rapidly teleports hundreds of times per second between the locations and may only perform the normal number of actions but may perform them at any/all locations. Any atacks against the character will only inflict one third damage.
Continental Teleportation (Level 7): For a cost of 7 Psionic Strength Points, the character and up to 10 kg of clothing and equipment can be instantly transported up to 5,000 km. For each additional 7 Psi Points expended, either 1 additional person or 100 kg of equipment may be brought along.
Quad-location (Level 7): For a cost of 14 Psionic Strength Points, the character and up to 2 kg of clothing and equipment can appear to exist in 4 locations up to 5000 m apart at the same time for 30 minutes. The character rapidly teleports hundreds of times per second between the locations and may only perform the normal number of actions but may perform them at any/all locations. Any atacks against the character will only inflict one quarter damage.
Planetary Teleportation (Level 8): For a cost of 8 Psionic Strength Points, the character and up to 20 kg of clothing and equipment can be instantly transported up to 50,000 km. For each additional 8 Psi Points expended, either 1 additional person or 100 kg of equipment may be brought along.
Teleportation Trap (Level 8): For a cost of 8 Psionic Strength Points, either 1 person or 100 kg of equipment is instantly telepoted to nowhere, trapped 'between' locations, and reappears at the spot where they left 10 minutes later.
Far Orbit Teleportation (Level 9): For a cost of 9 Psionic Strength Points, the character and up to 50 kg of clothing and equipment can be instantly transported up to 500,000 km. For each additional 9 Psi Points expended, either 1 additional person or 100 kg of equipment may be brought along.
Quantum Projection (Level 12): For a cost of 24 Psionic Strength Points, the character is able to teleport at the speed of light to another world (up to 3 AU away - roughly anywhere inside Mars orbit of the sun), arriving in about 30 minutes.
Interstellar Quantum Projection (Level 17): Like the Level 12 Quantum Projection, except that for cost of 34 Psionic Strength Points, the character is able to teleport at the speed of light to another star system (roughly Jump-1), arriving in about 6.5 years. It is not expected to replace Starship Travel.
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