mike wightman
SOC-14 10K
I would imagine jumping into another solar system would require you to know where everything over the size of your ship is in that system. The other issue is that the gravitic dance the planets etc perform are organised chaos.Sure, but, I mean, you're talking different levels of scale here.
Yes, calculating orbits and positions can be very complicated. My understanding is that lunar calculations involve dozens of variable (such as the Sun and Jupiter and, probably, even Saturn). But that's for very high precision calculations. For most purposes, they're not necessary.
If a planet has shifted in its orbit due to a gravitational interaction...Consider the "leap year" for the Gregorian Calendar. Imperfect, but completely practical. With the only real correction being the odd leap second every year or so. Jumping into a system with 100 year old data that's off by 100 seconds, at a solar system scale, should not be a problem for most anything, Especially in Traveller where there's a lot of power.
Yes, once you are in a system you can improve your data and then jump out with that data to build your models.But, sure, if you're passively flinging satellites and probes around gravitational masses to accelerate them out of the system, then yea, you need precision, error adds up and complicates things.
"Space is big" -- D. Adams.
It's simple enough to hedge your arrival, plus, to be fair, there's a built in safety mechanic. The 100D Jump limit that pulls ships out of jump space allows jump calculations to be a bit sloppy without necessarily endangering the ship (i.e. smacking it into a sun or planet accidentally).
Once you arrive, you can always refine your calculations.
The current modelling we use for our solar system is good for ~100 years into the future.