Well hi and happy New year to you all.
I am recently retired
and now have the time to do what I want
.
I used to play traveller in the late 70s and early 80s and loved it. I still have my original gdw books.
I have been thinking about how possible would it be to write a turn based traveller computer game?
So far some of my thoughts are as follows...
1 The game would be modular so that players or rather referees could build their own adventures.
- define deckplans, floor plans etc
- define and locate interactive objects
2 event driven adventures
- can be made up of a chain of quests which would be work flow based
e.g. recruitment of a team member:
Goto a recruitment office
Interview candidates
Choose a candidate
Arrange rdv
Meet and candidate joins the team
3 trade
- map out flows of goods between planet types
- define a tonnage per week per level of population as a level of demand
- create NPC's who would be buyers sellers and freight handlers
All this to create an ambience of valid people in a starport or space station. Add on top of this customs checks pirates and naval protection forces
4 all the character creation, encounters etc which can be ""easily" automated.
Does this sound like a non starter i.e would or wouldn't be of use?
What platform? Unreal engine - I have some knowledge of that but it could also be web based.
What are your thoughts?
Oh and it would all be open source ... I don't need the money.
Be gentle with your replies and comments.
I am recently retired


I used to play traveller in the late 70s and early 80s and loved it. I still have my original gdw books.
I have been thinking about how possible would it be to write a turn based traveller computer game?
So far some of my thoughts are as follows...
1 The game would be modular so that players or rather referees could build their own adventures.
- define deckplans, floor plans etc
- define and locate interactive objects
2 event driven adventures
- can be made up of a chain of quests which would be work flow based
e.g. recruitment of a team member:
Goto a recruitment office
Interview candidates
Choose a candidate
Arrange rdv
Meet and candidate joins the team
3 trade
- map out flows of goods between planet types
- define a tonnage per week per level of population as a level of demand
- create NPC's who would be buyers sellers and freight handlers
All this to create an ambience of valid people in a starport or space station. Add on top of this customs checks pirates and naval protection forces
4 all the character creation, encounters etc which can be ""easily" automated.
Does this sound like a non starter i.e would or wouldn't be of use?
What platform? Unreal engine - I have some knowledge of that but it could also be web based.
What are your thoughts?
Oh and it would all be open source ... I don't need the money.
Be gentle with your replies and comments.