Reading the T:NE rules (and MegaTraveller as well) - it looks like miss jumps happen when jump is initiated. My initial adventure for a new group will be them all on the same vessel, but for different reason (two are doing working passage, one is a criminal in cold sleep, one is a wealthy traveler in high passage, the other is in middle passage). To jump start the action, I want "something bad" ™ to happen while they're in J-space.
If i understand J-space correctly, it does not interact with real space except near gravity wells (the 100 diameter distance). I don't want to kill the players on the first adventure, so I want to ship to be pre-maturely forced out of J-space (and the J drive trashed) and have them work together to save themselves (and hopefully the ship).
In canon, what, if anything, can happen in J-space to affect the ship?
If i understand J-space correctly, it does not interact with real space except near gravity wells (the 100 diameter distance). I don't want to kill the players on the first adventure, so I want to ship to be pre-maturely forced out of J-space (and the J drive trashed) and have them work together to save themselves (and hopefully the ship).
In canon, what, if anything, can happen in J-space to affect the ship?
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