There must be some psychological hook which has addicted me to Traveller -- in particular, "classic" Traveller (so, for example, the more T5 "embraces and expands on" the LBBs, the happier I am with it).
But I can't figure out why. A good friend once asked me what it was about Traveller that I would be so enamored with it. I didn't know.
Now I think I know.
Introspective: Executive Summary
I am entranced by the parts of CT which are fast and cover a lot of ground for little effort.
But, conversely, I skip past the rules where CT has a significant process depth.
Introspective: Boring Text
Book 1 chargen is fast but covers a lot of ground. It gives you a fun, easy character creation system, essentially in two pages.
Book 2 starships is fast but covers a lot of ground. It gives you a fun, easy but rather complete and consistent build system, essentially in two pages.
Book 3 worlds is fast but covers a lot of ground. It gives you a fun, abstract but playable and consistent build system, essentially in two pages.
Book 3 trade is fast but covers a lot of ground. It gives you a fun roulette-style game system, modified by worlds, balanced by starship expenses, essentially in two pages.
Ditto animals and psionics.
And there it is. Where CT is fast and covers a lot of ground, I am entranced.
But, I skip past the pages where Book 1 details the vagaries of combat. I tend to ignore vector movement with starship combat, so much so that I forget it's there. And I have never felt any enjoyment in detailed star system generation from Book 6, or ship design and fleet combat in Book 5 and Trillion Credit Squadron, or trade in Merchant Prince.
Where CT is detailed, I ignore it.
Therefore, it's not that I love Classic Traveller, but rather that so much of the basic system is enjoyable to me, in a way that most other game systems are not.
But I can't figure out why. A good friend once asked me what it was about Traveller that I would be so enamored with it. I didn't know.
Now I think I know.
Introspective: Executive Summary
I am entranced by the parts of CT which are fast and cover a lot of ground for little effort.
But, conversely, I skip past the rules where CT has a significant process depth.
Introspective: Boring Text
Book 1 chargen is fast but covers a lot of ground. It gives you a fun, easy character creation system, essentially in two pages.
Book 2 starships is fast but covers a lot of ground. It gives you a fun, easy but rather complete and consistent build system, essentially in two pages.
Book 3 worlds is fast but covers a lot of ground. It gives you a fun, abstract but playable and consistent build system, essentially in two pages.
Book 3 trade is fast but covers a lot of ground. It gives you a fun roulette-style game system, modified by worlds, balanced by starship expenses, essentially in two pages.
Ditto animals and psionics.
And there it is. Where CT is fast and covers a lot of ground, I am entranced.
But, I skip past the pages where Book 1 details the vagaries of combat. I tend to ignore vector movement with starship combat, so much so that I forget it's there. And I have never felt any enjoyment in detailed star system generation from Book 6, or ship design and fleet combat in Book 5 and Trillion Credit Squadron, or trade in Merchant Prince.
Where CT is detailed, I ignore it.
Therefore, it's not that I love Classic Traveller, but rather that so much of the basic system is enjoyable to me, in a way that most other game systems are not.
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