aramis said:
bytepro said:
yeah, rule-lawyering munchkins would have less to argue with ct rules - and feel compelled to argue with the ref's decisions more.
WRONG. DEAD WRONG.
Our definitions of 'rules-lawyering munchkins' appears to differ
… To me, such means using the metagame rules as written to gain a less than believable in-game successes.
In the context of the above posts I was referring to LBBs 1-3 as the other material considered cannon certainly adds disjoint and contradictory rules, more errata, and to some degrees, undermines the balance of skills and a 2d6 mechanic.
In a codified universal task mechanic, ala MgT, the RAW supports a munchkin with Medical-0 PC doing brain surgery using time DMs, toolkit DM, assist DMs, etc. thus giving a fair chance of success given the RAW for difficulty levels. Which is fine, if one likes munchkin play, but not so good otherwise.
With CT rules as written the ref is given a reference supporting requiring the PC have Medical-3 and Dex 8+, (pretty non-munchkin, IMO), while at the same time, the wording only refers to titles of doctor and surgeon, so its the Refs call about whether a check is in order or not, and, by the rules as written, the target roll value is completely in the hands of the Ref.
So the rules-lawyer has no RAW to support contesting the Ref - he can just argue the Ref's decisions without rule support.
Likewise, print edition inconsistencies are just argument fodder - not valid rules lawyering since one can simply state the edition that is relevant.
Most of what I saw in the linked thread was just arguing due to careless reading, bad recall or out of context interpretations. <shrug>
CT Books 1-3 make up less than 70 normal sized pages of rules - which, if I'm not mistaken, is not only a lot shorter, but also simpler than everything that has come since. So, while still plenty to mis-read and argue over, there is simply less to rules lawyer about.