Keklas Rekobah
SOC-14 1K
I'm writing an adventure, for which the major action takes place from 1245 to 1248. The relevant history spans the years 1000 to 1400. I've worked out the chronology of major events for that time, which take place across at least two systems in a somewhat autonomous region. Events earlier than 1000 are also noted, but are not important to the time span of the adventure itself.
Basically, the adventure involves a human major race having progressively subjugated a human minor race over the last few hundred years, and an adventuring team (of perhaps 4 to 8 members) that has the opportunity to become involved for the oppressed, the oppressors, an as-yet-unknown third party, just themselves or any combination thereof.
I had thought to place it on the edge of Solomani space, given their "Earth First, Foremost, and Forever" culture, thus making the oppressors a Solomani offshoot, and the oppressed a "seeded" minor human race.
How do you-all develop, from the same adventure, parallel versions like the following:
- A grognard's dream: Strategy, tactics, combat and gear.
- A role-player's dream: Encounters, personalities and decision-making.
- A tech-head's dream: Gadgets, gimmicks, and what's that shiny thing over there?
- A problem-solver's dream: Clues, mysteries and suspects.
Also, do you see any overwhelming conflict with Traveller "canon" regarding what I've stated so far?
Basically, the adventure involves a human major race having progressively subjugated a human minor race over the last few hundred years, and an adventuring team (of perhaps 4 to 8 members) that has the opportunity to become involved for the oppressed, the oppressors, an as-yet-unknown third party, just themselves or any combination thereof.
I had thought to place it on the edge of Solomani space, given their "Earth First, Foremost, and Forever" culture, thus making the oppressors a Solomani offshoot, and the oppressed a "seeded" minor human race.
How do you-all develop, from the same adventure, parallel versions like the following:
- A grognard's dream: Strategy, tactics, combat and gear.
- A role-player's dream: Encounters, personalities and decision-making.
- A tech-head's dream: Gadgets, gimmicks, and what's that shiny thing over there?
- A problem-solver's dream: Clues, mysteries and suspects.
Also, do you see any overwhelming conflict with Traveller "canon" regarding what I've stated so far?