The two power settings and the calculation coupled with the escape rules make it clear that having less power going to the m drive means less accel of whatever variety. Hence default everything powered options yields a lower agility, which yes lowers evasion but also lowers general accel Gs for no getaway.
What the game should be saying is there is agility in terms of evasive maneuvers, essentially using accel at x Gs to viff in different random directions while maintaining the general main course and vee, and accel/decel in the LBB2 sense, actual change in course and velocity.
Since I have the LBB5 generated ships and more or less to hit system running in maneuver LBB2 style, it’s clear to me they are two different things. The original does conflate it.
LBB2 evade by itself is just clearly wobbles and other maneuvering thruster induced hull angling tricks like others have mentioned. The full LBB-5 agility is clearly more.
What the game should be saying is there is agility in terms of evasive maneuvers, essentially using accel at x Gs to viff in different random directions while maintaining the general main course and vee, and accel/decel in the LBB2 sense, actual change in course and velocity.
Since I have the LBB5 generated ships and more or less to hit system running in maneuver LBB2 style, it’s clear to me they are two different things. The original does conflate it.
LBB2 evade by itself is just clearly wobbles and other maneuvering thruster induced hull angling tricks like others have mentioned. The full LBB-5 agility is clearly more.
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