Garyius2003
SOC-13
The more I think about it, there must be some sort of military support ship that goes with battle squadrons carrying supplies. The US Navy calls supply and ammo ships AKEs. They are big but not huge. The 3I fleets need supplies after a battle, and won't be near a base in most wars once the counter offensive begins.
In the Mongoose version, I assume a ship like a Tigress will need 5KdT of reloads, a more normal battleship will need 1.5 or so, and Crurons will need 5K or so each.
That leads me to size. I want them to be big enough to hold meaningful supplies, but not be a major target or be irreplaceable. 13 or 14K?
In Mongoose, maybe a J4 TL12, armor 8, 2G, some screens, bay, barbettes, turrets. Just enough to be less worried about sneak fighter and CE attacks.
For usability, modular cutters, and some stuff the fighting ships don't carry like repair pods and maybe 2-3 tugs. Cargo bots and drone container handlers for faster and accurate unloading.
Then have 5k (ish) of supplies. In Mongoose 4K of that will be reloads. Battle, move back from the planet or gas giant into fleet formation, transfer the load. Convoy up the now empty AKEs with a cruiser or two, some CEs, and run back to base to load up again.
TL12 to spread the ship contract money around. Just enough to get the job done, without making the loss of such a ship a major blow to the fleet.
Take off the Tugs and repair pods, roll in some pre-made stateroom sections, and you have a troop transport for an armored Bn or two infantry Bns.
I know we have been debating that there is too much navy directed tax money in the 3I for the size of the fighting fleet. 50 or 60 of these ships running around the Marches, along with large pre-positioning stocks at the different bases, would do much to explain at least some of the extra money.
In the Mongoose version, I assume a ship like a Tigress will need 5KdT of reloads, a more normal battleship will need 1.5 or so, and Crurons will need 5K or so each.
That leads me to size. I want them to be big enough to hold meaningful supplies, but not be a major target or be irreplaceable. 13 or 14K?
In Mongoose, maybe a J4 TL12, armor 8, 2G, some screens, bay, barbettes, turrets. Just enough to be less worried about sneak fighter and CE attacks.
For usability, modular cutters, and some stuff the fighting ships don't carry like repair pods and maybe 2-3 tugs. Cargo bots and drone container handlers for faster and accurate unloading.
Then have 5k (ish) of supplies. In Mongoose 4K of that will be reloads. Battle, move back from the planet or gas giant into fleet formation, transfer the load. Convoy up the now empty AKEs with a cruiser or two, some CEs, and run back to base to load up again.
TL12 to spread the ship contract money around. Just enough to get the job done, without making the loss of such a ship a major blow to the fleet.
Take off the Tugs and repair pods, roll in some pre-made stateroom sections, and you have a troop transport for an armored Bn or two infantry Bns.
I know we have been debating that there is too much navy directed tax money in the 3I for the size of the fighting fleet. 50 or 60 of these ships running around the Marches, along with large pre-positioning stocks at the different bases, would do much to explain at least some of the extra money.