SpaceBadger
SOC-14 1K
It has always seemed strange to me that Cascade Skills in T5 (Fighter, Engineer, Pilot, etc) progress in the pattern Knowledge, Knowledge, Skill... and then Skill, Skill, Skill thereafter. In other words, for a character’s first receipt of Pilot Skill he chooses the Knowledge of Pilot (Adventure Class Ships). He has Pilot (ACS)-1, but only Pilot-0. He gets Pilot Skill again, and again chooses Pilot (ACS); he now has Pilot (ACS)-2, but still only Pilot-0. Then he receives Pilot Skill a third time, and this time it applies directly to the base Cascade Skill, so that he has Pilot (ACS)-2 and Pilot-1. And every time afterward that he receives Pilot Skill, it applies to the base Cascade Skill (which counts as skill in all included Knowledges) rather than any of the included specialized Knowledges. As Marc has commented, there is no point in taking any individual included Knowledges from here on, in fact it is counter-productive because the base Cascade Skill would cover all included Knowledges.
That's fine under the current rule, I just happen to think that rule loses a lot of flavor by making everyone a generalist rather than a specialist above a certain level of skill, and I don't think that makes much sense.
Let's look at another example for extreme silliness. Take the Fighter Cascade Skill, which includes Knowledges such as Beams, Blades, Slugthrowers, Unarmed, and Exotics. Exotics covers things like whips, bolas, shuriken, and such. A character in the Army will probably take his first two Fighter Skill results as Beam or Slugthrower (depending on background TL) which makes sense, then his remaining receipts will be in base Fighter Skill. So in the Army, after learning in Basic and his first term how to use his primary weapon, he suddenly becomes an all-around skilled fighter advancing equally in martial arts and the use of whips and bolas? Really? :nonono:
Or take it another way, a non-military character, maybe on the Other career track. He picks up a little Fighter skill, taking Blade and Unarmed as his first two Knowledges. With his third receipt of Fighter Skill, he is becoming comfortable with some basic principles of combat, so gains a level of the base Fighter Skill. OK, that's fine, but then each bit of Fighter Skill from then on is also taken in the base Cascade Skill, soon making him an expert with Beam and Slugthrower weapons, along with Exotic whips, bolas, shuriken, etc? :nonono:
So now I've nattered on at length explaining what I see as the problem with the current rule on progression in these Cascade Skills. What's my great solution, huh? Glad you asked! It's pretty simple really: the skill level in the base Cascade Skill is taken only every third receipt of that skill. So, Knowledge, Knowledge, Skill, Knowledge, Knowledge, Skill, Knowledge, Knowledge, Skill, etc. This pattern thins out the number of those powerful generalist Cascade Skill levels to where they make more sense, and require more of the specialized Knowledge Skills that individualize and add color to characters so they aren't all the same.
"Oh, you're good with Power Plants? That's great, we need a power systems engineer. How are you with Jump Drives?"
Has anybody tried something like this? Did it work out as I'm hoping? (I admit I have not read even close to all threads in this subforum, so this may have been previously brought up and discussed.)
That's fine under the current rule, I just happen to think that rule loses a lot of flavor by making everyone a generalist rather than a specialist above a certain level of skill, and I don't think that makes much sense.
Let's look at another example for extreme silliness. Take the Fighter Cascade Skill, which includes Knowledges such as Beams, Blades, Slugthrowers, Unarmed, and Exotics. Exotics covers things like whips, bolas, shuriken, and such. A character in the Army will probably take his first two Fighter Skill results as Beam or Slugthrower (depending on background TL) which makes sense, then his remaining receipts will be in base Fighter Skill. So in the Army, after learning in Basic and his first term how to use his primary weapon, he suddenly becomes an all-around skilled fighter advancing equally in martial arts and the use of whips and bolas? Really? :nonono:
Or take it another way, a non-military character, maybe on the Other career track. He picks up a little Fighter skill, taking Blade and Unarmed as his first two Knowledges. With his third receipt of Fighter Skill, he is becoming comfortable with some basic principles of combat, so gains a level of the base Fighter Skill. OK, that's fine, but then each bit of Fighter Skill from then on is also taken in the base Cascade Skill, soon making him an expert with Beam and Slugthrower weapons, along with Exotic whips, bolas, shuriken, etc? :nonono:
So now I've nattered on at length explaining what I see as the problem with the current rule on progression in these Cascade Skills. What's my great solution, huh? Glad you asked! It's pretty simple really: the skill level in the base Cascade Skill is taken only every third receipt of that skill. So, Knowledge, Knowledge, Skill, Knowledge, Knowledge, Skill, Knowledge, Knowledge, Skill, etc. This pattern thins out the number of those powerful generalist Cascade Skill levels to where they make more sense, and require more of the specialized Knowledge Skills that individualize and add color to characters so they aren't all the same.
"Oh, you're good with Power Plants? That's great, we need a power systems engineer. How are you with Jump Drives?"
Has anybody tried something like this? Did it work out as I'm hoping? (I admit I have not read even close to all threads in this subforum, so this may have been previously brought up and discussed.)