Condottiere
SOC-14 5K
Finite Probability Drive.
A thought occurred to me when the comment about tidal forces was made upthread, could a smaller ship jump closer to the 100D limit than a big ship?
Key thing being that both ships breakout from jump at 100D, regardless of ship size.
It's not like the small ship is forced to break out from jump at 99D while the big ship is forced to break out from jump at 101D (which would be silly).
Quoted for S'truth.if you did that you would be opening a seriously large can of worms.
Unless you get stuck in the roundabout . . .
Yes.
Of course, where that circle actually protrudes in relation to a foreign object, depends on when the cat observes it.
Breakout is at 100D unless otherwise indicated. Prototype and early drives have greater jump exclusion distances if I recall right, and it's not necessary to hit a gravity well to precipitate from jump.I agree with Spinward Flow that the breakout is at the limit regardless of ship size. But if it wasn't that way and there was some flex in breakout I would think that the larger vessel would 'penetrate' deeper due to its larger size. Still if you did that you would be opening a seriously large can of worms.
it's a meta artifact, but assuming there can be a plausible in universe explanation then it is worth exploring.1. First of all, all the astrogation charts are two dimensional; coincidence, I think not.
Faster than light, and jump 6 is pretty fast (~0.1 ly/hour)2. Despite appearances, you can't get anywhere fast.
Four, we live in four dimensional spacetime, but collapsing it down to two dimensions may be the key thing here. In the past authors have bandied around words like higher dimensions, but what if we collapse down to two?3. Jumping basically involves an intrusion of third dimensional space into a second dimensional one.
Four, not three. The rest makes sense.4. Hence, jump bubble in a two dimensional plane, where a third dimension can express itself, since I don't think our technology, or biology, can survive a transformation into two dimensions.
The mass/energy of a large body causes frame dragging of spacetime, this dragging could express itself in the two dimensional jump space.5. Which now leaves us with gravity wells leaking into jumpspace.
Not gravity, "gravitics" - Traveller gravitics are something beyond our current physics and understanding of gravity.6. Since jump technology, as well as most other Travellerized technological advancements, is based on gravity, this does not seem implausible.
A 100D barrier that can not be passed by something in 2D space....7. Gravity wells also form a bubble, but superficially, having only a surface layer, and no substance.
Stop trolling, there is no lanthanum hull grid. lanthanum is used in the jump drive coils, we do not know what the hull jump cable network is made from.8. Which leaves us with the lanthanum grid.
Four, it is a four dimensional environment9. It creates a three dimensional environment within it's field, but acts more as a needle.
The limit is probably the closest a ship could get to a given planetary mass. If you jump too close, you come out at the limit, but if too far, you have some travel time in your near future.I agree with Spinward Flow that the breakout is at the limit regardless of ship size. But if it wasn't that way and there was some flex in breakout I would think that the larger vessel would 'penetrate' deeper due to its larger size. Still if you did that you would be opening a seriously large can of worms.
It can, I suppose.Does TNE HEPLAR fit this bill?
Or about 15.1 hours if you start from 1 radius altitude with initial C3=0, or 25.7 hours if you start at 1 radius altitude with no initial velocity, presuming you only accelerate for 30 minutes and accounting for planetary gravity. Presuming also 100 diameters from the center, not from the surface.It can, I suppose.
In "real space" terms, it's pretty darn efficient. 1G of acceleration is a LOT, and still far more efficient to "turn and burn" than wait for orbits to take you, well, pretty much anywhere.
A TNE Scout (100 ton) ship requires 6.25m^3, or about .44 dTons of fuel for a single G turn (30m of 1G). A single G turn of acceleration is ~40,000MPH (Apollo traveled at 25,000MPH). Thats 18.5 hours to Earths 100D.
Performance like that, and you make room for the fuel.
It certainly is a lot more entertaining to plot https://1drv.ms/v/s!AhOy6SzueEkKkt42pDJLwlPhtcCLTw?e=bxq2FeIn my opinion, interplanetary maneuver drives are ... underappreciated ... by most Players and Referees using Traveller.
Not all "adventures" need to be interstellar, or require jump drives.
Sometimes it can be quite interesting to have a "maneuver only" campaign setting within a single star system.
Depending on "how things go" in the campaign, you can always "upgrade" to being interstellar with a starship later ...
and another one: 2G vs 6G intercept inboundIn my opinion, interplanetary maneuver drives are ... underappreciated ... by most Players and Referees using Traveller.
Not all "adventures" need to be interstellar, or require jump drives.
Sometimes it can be quite interesting to have a "maneuver only" campaign setting within a single star system.
Depending on "how things go" in the campaign, you can always "upgrade" to being interstellar with a starship later ...
Firefly seemed to work out ok with ‘just’ an mdrive universe.In my opinion, interplanetary maneuver drives are ... underappreciated ... by most Players and Referees using Traveller.
Not all "adventures" need to be interstellar, or require jump drives.
Sometimes it can be quite interesting to have a "maneuver only" campaign setting within a single star system.
Depending on "how things go" in the campaign, you can always "upgrade" to being interstellar with a starship later ...