Hi,
based on what was said in the thread "Some interesting figures" about the operating costs and break-even points of various starships, I´ve been thinking about what could be done to make starships other than the Free Trader and Far Trader viable as merchant ships.
First off, while speculative trade is certainly an idea, it is too unreliable as a source of income, except in situation where you have two worlds with vastly different price modifiers for some kinds of goods in close proximity to one another (and can reliably acquire these goods) - at least this is true for the T20 trade rules. Also, many goods only have a relatively low price, meaning that even a large percentage difference in buying and selling prices result only in relatively small profits.
It occured to me, then, that maybe transporting other people´s goods can be made more profitable. Currently, there is a flat fee for transportation, regardless of the type of cargo (except for hazardous and security cargoes). However, according to the laws of supply and demand, you are more likely to find someone willing to transport your goods if you are willing to pay a higher price. And if the total value of your goods (and thus the profit your expect to make by getting them to their destination) is higher, you will be willing to pay a higher absolute price to get them there.
So, instead of a flat Cr1,000 fee, you could charge an "X% of listed price" fee for transports - say, 5% for a jump-1, 8% for a jump-2, 11% for a jump-3, or something like that. This would not cut into margins too badly - speculative trade would be viable even if you do not have a starship at your disposal - but at the same time would make transporting higher-value goods a more attractive proposal for free traders.
A side effect of this would be that low-value bulk goods, such as grain, would command a very low transportation fee, and would thus be relegated to being transported by subsidized ships maintained mostly for exactly this kind of transport.
based on what was said in the thread "Some interesting figures" about the operating costs and break-even points of various starships, I´ve been thinking about what could be done to make starships other than the Free Trader and Far Trader viable as merchant ships.
First off, while speculative trade is certainly an idea, it is too unreliable as a source of income, except in situation where you have two worlds with vastly different price modifiers for some kinds of goods in close proximity to one another (and can reliably acquire these goods) - at least this is true for the T20 trade rules. Also, many goods only have a relatively low price, meaning that even a large percentage difference in buying and selling prices result only in relatively small profits.
It occured to me, then, that maybe transporting other people´s goods can be made more profitable. Currently, there is a flat fee for transportation, regardless of the type of cargo (except for hazardous and security cargoes). However, according to the laws of supply and demand, you are more likely to find someone willing to transport your goods if you are willing to pay a higher price. And if the total value of your goods (and thus the profit your expect to make by getting them to their destination) is higher, you will be willing to pay a higher absolute price to get them there.
So, instead of a flat Cr1,000 fee, you could charge an "X% of listed price" fee for transports - say, 5% for a jump-1, 8% for a jump-2, 11% for a jump-3, or something like that. This would not cut into margins too badly - speculative trade would be viable even if you do not have a starship at your disposal - but at the same time would make transporting higher-value goods a more attractive proposal for free traders.
A side effect of this would be that low-value bulk goods, such as grain, would command a very low transportation fee, and would thus be relegated to being transported by subsidized ships maintained mostly for exactly this kind of transport.