I also think that ships should have only 5%/jump number in fuel to make it more economical for trade, not spec trade, but trade. Also if you look at the numbers both in CT and T5, it takes up to a week to get to the jump point, and then a week(+) in jump, then another week+ moving into a system. Read the Mote in God's Eye by Pournelle for what I am describing as a system. I think it would be more reflective of the time lags that MM intended, even granting light speed commo lags which would speed up things, but the travel times in/out system always get glossed over. Space Travel is boring.....
In Pournelle books, as in
Starfire, jump points are fixed and few, so you don't have to go just out 100 D from a planet to jump, but you must reach the specific Alderson point (Warp point in
Starfire) to the intened planet (or to a halfway planet, if no point to your target planet is in the system), making insystem trips quite longer.
Even so, Pournell does not speack (at least I don't remember, teres quite a longtime since I read it) about communications, but the time log might also come from having to go through several systems due to the Alderson points configuration and sending the messages from point to point while insystem, again akin of the
Imperial Starfire communications infrastructure.
Whith Traveler jump, that allows you to jump to any planet in rage of your drives from any point over 100 D of the departing planet, times are too short to keep with the OTU millieu.
Making the fuel needs reduction you suggest allows too easily multiple jumps (even high jumps, as a J6 ship would need "only" 60% of its volumen to make 2 jumps without refuelling). One of its main effects in the OTU (at least that I can think about now) would be to make battle lines more extended in watrs, as the capability to make two consecutive jumps would allow you to "bypass" the defended planets by jumping into an empty hex and jumpiga again deeper in enemy rear.
The implications are multiple, one of them being you need a larger fleet to patrol a more extensive area to avoid those deep raids...
Not saying it cannot work in YTU, of course, nor that the resulting milieu would not be interesting, justa that it would not be OTU millieu, not any millieu attainable by useing Travellr rules as they are...